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General Tabletop Discussion
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The monsters recover HP with long or short rest ?
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<blockquote data-quote="5ekyu" data-source="post: 7323881" data-attributes="member: 6919838"><p>As a general rule in my games, not necessarily RAW, "names" recover as PCs and "extras" half that at most. </p><p></p><p>Exceptions would include organized groups where having the injured sent for healing and treatment would be an exceptional feature spotlighting their organized trait.</p><p></p><p>Exceptions would be chaotic or beastial groups where the weak likely either do not get any recovery or get killed for their stuff (and maybe as food) by their "comrades."</p><p></p><p>Exceptions would be creatures in very unfavorable circumstances where disease, predators, and other environmental elements may make it unlikely for non-named to get any healing and again bring survival itself into question.</p><p></p><p>Exceptions would be for creatures in very favorable circumstances such as unhallowed places or other such synergies where recoveries would be much faster and fuller.</p><p></p><p>So, in essense the rules i use tend to focus on a very general rule making the name/extra or boss/minion show different results and then a set of very specific ways to use this to spotlight key features as well. </p><p></p><p>Sometimes the players can exploit these things and sometimes it works against them. So that means figuring out which is which and acting accordingly is quite appropriate. Hit and run and recover regroup might be great in a swamp with predators and diseases against a large tribe of disorganized foes. But trying that in an undead infested shrine which keeps spawning more and more powerful energies... better to get in get it done and stop it quickly.</p><p></p><p>Some might consider this RAF.</p><p></p><p>I just consider it - being a GM.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7323881, member: 6919838"] As a general rule in my games, not necessarily RAW, "names" recover as PCs and "extras" half that at most. Exceptions would include organized groups where having the injured sent for healing and treatment would be an exceptional feature spotlighting their organized trait. Exceptions would be chaotic or beastial groups where the weak likely either do not get any recovery or get killed for their stuff (and maybe as food) by their "comrades." Exceptions would be creatures in very unfavorable circumstances where disease, predators, and other environmental elements may make it unlikely for non-named to get any healing and again bring survival itself into question. Exceptions would be for creatures in very favorable circumstances such as unhallowed places or other such synergies where recoveries would be much faster and fuller. So, in essense the rules i use tend to focus on a very general rule making the name/extra or boss/minion show different results and then a set of very specific ways to use this to spotlight key features as well. Sometimes the players can exploit these things and sometimes it works against them. So that means figuring out which is which and acting accordingly is quite appropriate. Hit and run and recover regroup might be great in a swamp with predators and diseases against a large tribe of disorganized foes. But trying that in an undead infested shrine which keeps spawning more and more powerful energies... better to get in get it done and stop it quickly. Some might consider this RAF. I just consider it - being a GM. [/QUOTE]
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Community
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The monsters recover HP with long or short rest ?
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