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The morality of Summon Familiar
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5610800" data-attributes="member: 32740"><p>It really doesn't. It takes place in a fantasy world which only utilizes a lot of visual trappings of Medieval Europe. We have kings, knights, castles, swords and armor, but beyond that it is only with a great deal of work which still has to be coupled with a lot of suspension of disbelief that it can be said to be set in the middle ages. It has none of, and suggests almost none of the social and cultural influences of middle ages Europe. On top of which if not the rules themselves then the individual DM's borrow with reckless abandon from other areas of the world, other eras, as well as fiction from books, TV, film, and even non-fantasy genres of those works of fiction.</p><p> </p><p>Slavery is known throughout the world from biblical times and still through to the world today - but D&D has NOTHING to say about it except in <em>rare</em> supplemental/third party materials. It has almost as little to say about the role of women in a society. It's anecdotal, but the most backward, sexist D&D games I've ever played STILL featured prominent female PC's and NPC's who were barely affected in any adverse way (if at all).</p><p> </p><p>They do indeed - but only thus prove that D&D is NOT set in the middle ages because there isn't even any fluff much less rules crunch to tell them they should not impose modern standards on game settings. D&D only LOOKS like a Hollywoodized version of the Middle Ages, and there the comparison largely ends.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5610800, member: 32740"] It really doesn't. It takes place in a fantasy world which only utilizes a lot of visual trappings of Medieval Europe. We have kings, knights, castles, swords and armor, but beyond that it is only with a great deal of work which still has to be coupled with a lot of suspension of disbelief that it can be said to be set in the middle ages. It has none of, and suggests almost none of the social and cultural influences of middle ages Europe. On top of which if not the rules themselves then the individual DM's borrow with reckless abandon from other areas of the world, other eras, as well as fiction from books, TV, film, and even non-fantasy genres of those works of fiction. Slavery is known throughout the world from biblical times and still through to the world today - but D&D has NOTHING to say about it except in [I]rare[/I] supplemental/third party materials. It has almost as little to say about the role of women in a society. It's anecdotal, but the most backward, sexist D&D games I've ever played STILL featured prominent female PC's and NPC's who were barely affected in any adverse way (if at all). They do indeed - but only thus prove that D&D is NOT set in the middle ages because there isn't even any fluff much less rules crunch to tell them they should not impose modern standards on game settings. D&D only LOOKS like a Hollywoodized version of the Middle Ages, and there the comparison largely ends. [/QUOTE]
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