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The "more complex" fighter: What are you looking for?
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<blockquote data-quote="Lackhand" data-source="post: 6805958" data-attributes="member: 36160"><p>What might be interesting to me are giving fighters a literally greater ability to use terrain: allies deal 1d4 extra damage to enemies you threaten, always and forever. Enemies near windows which you hit have to make str saves or trip out of them. Enemies in difficult terrain get speed 0 when the fighter hits them. You can always grab any enemy that hits you if you take the hit as a critical. All enemies within 10 feet -- 30 feet at 11th level -- make wisdom saves whenever you drop a foe of their challenge or higher. When you are in the clear -- no enemies within 10 feet -- you can move half your speed when an enemy begins their turn. </p><p></p><p>That sort of stuff, so the fighter is always watching positioning. And specifically for the fighter, because you're the master of tactics.</p><p></p><p>But actually, I myself am fine the way things are, so I'm just seeing if these trip your requirements <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lackhand, post: 6805958, member: 36160"] What might be interesting to me are giving fighters a literally greater ability to use terrain: allies deal 1d4 extra damage to enemies you threaten, always and forever. Enemies near windows which you hit have to make str saves or trip out of them. Enemies in difficult terrain get speed 0 when the fighter hits them. You can always grab any enemy that hits you if you take the hit as a critical. All enemies within 10 feet -- 30 feet at 11th level -- make wisdom saves whenever you drop a foe of their challenge or higher. When you are in the clear -- no enemies within 10 feet -- you can move half your speed when an enemy begins their turn. That sort of stuff, so the fighter is always watching positioning. And specifically for the fighter, because you're the master of tactics. But actually, I myself am fine the way things are, so I'm just seeing if these trip your requirements :) [/QUOTE]
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The "more complex" fighter: What are you looking for?
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