Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The "more complex" fighter: What are you looking for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6806040" data-attributes="member: 37579"><p>The catch with many powers or complexity options is that they actually remove options. If there's a fighter with a power that lets them throw a grappled enemy then that means you shouldn't be able to do so without the power. That's removed from the potential toolbox. </p><p>Instead, the fighter just has to be better at doing things already in the rules. But in a rules light system this is hard, as those options are less codified. At best you let them do fancy stuff *and* attack, implying that the fancy stuff can be done in place of an attack or as an action.</p><p></p><p>A complex 5e fight should be built off the framework of the eldritch knight, replacing cantrips with at-will powers and maybe some lesser powers that recharge on a short rest. (Almost a 1/3rd warlock in terms of balance.) That would give some interesting choices each round, and a variety of powers. (Honestly though... I don't see that playing much different than the battle master.)</p><p></p><p>Another option could also be some abilities that modify Action Surge, making that more diverse and giving new actions that can be used. Super maneuvers that are the equivalent of four attacks. </p><p></p><p>That gives a decent mechanical and balance framework to work with. But you'd still need to think of powers AND a story hook with flavour beyond "this is a variant fighter; they hit stuff."</p></blockquote><p></p>
[QUOTE="Jester David, post: 6806040, member: 37579"] The catch with many powers or complexity options is that they actually remove options. If there's a fighter with a power that lets them throw a grappled enemy then that means you shouldn't be able to do so without the power. That's removed from the potential toolbox. Instead, the fighter just has to be better at doing things already in the rules. But in a rules light system this is hard, as those options are less codified. At best you let them do fancy stuff *and* attack, implying that the fancy stuff can be done in place of an attack or as an action. A complex 5e fight should be built off the framework of the eldritch knight, replacing cantrips with at-will powers and maybe some lesser powers that recharge on a short rest. (Almost a 1/3rd warlock in terms of balance.) That would give some interesting choices each round, and a variety of powers. (Honestly though... I don't see that playing much different than the battle master.) Another option could also be some abilities that modify Action Surge, making that more diverse and giving new actions that can be used. Super maneuvers that are the equivalent of four attacks. That gives a decent mechanical and balance framework to work with. But you'd still need to think of powers AND a story hook with flavour beyond "this is a variant fighter; they hit stuff." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The "more complex" fighter: What are you looking for?
Top