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General Tabletop Discussion
*Dungeons & Dragons
The "more complex" fighter: What are you looking for?
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<blockquote data-quote="Salamandyr" data-source="post: 6806350" data-attributes="member: 40233"><p>But flying and plane shifting are a step above your typical fighter in wuxia and anime. But Conan's even done those things-Thor does it out of personal awesomeness. Conan because he has stumbled across the right Acheronian artifact at the right time (or priest of a Ishtar gets him access to a flying creature from the Beyond). So again, it comes down less to mechanical differences than in differences in description.</p><p></p><p>But what I was getting at was:</p><p></p><p>Consider a mechanical effect whereby a fighter makes knocks everyone one prone in a 10' radius around him.</p><p></p><p>Gritty: Leg sweep: fighter makes a series of low attacks knocking everyone prone.</p><p></p><p>Wahoo: Ground pound: fighter hammers the ground with his weapon causing an earthquake knocking everyone prone.</p><p></p><p>Exactly the same mechanical effect--two different descriptions. One is wahoo; one is reasonably gritty.</p><p></p><p>Same thing with, for instance, a mechanical effect neutralizing difficult terrain:</p><p></p><p>Gritty fighter barrels through it, or uses cool acrobatics to somersault over it.</p><p></p><p>Wuxia fighter superleaps over it.</p><p></p><p>Superhero fighter flies or teleports the intervening distance.</p><p></p><p>Same mechanical effect. The fighter moves his full movement distance without being hindered by difficult terrain. There are some mechanical implications to the differences if you choose (like teleportation or flight could allow the negation of movement penalties for swimming or climbing), but you can either disallow those, "just cuz", or give them to the gritty fighter too--he climbs fast.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6806350, member: 40233"] But flying and plane shifting are a step above your typical fighter in wuxia and anime. But Conan's even done those things-Thor does it out of personal awesomeness. Conan because he has stumbled across the right Acheronian artifact at the right time (or priest of a Ishtar gets him access to a flying creature from the Beyond). So again, it comes down less to mechanical differences than in differences in description. But what I was getting at was: Consider a mechanical effect whereby a fighter makes knocks everyone one prone in a 10' radius around him. Gritty: Leg sweep: fighter makes a series of low attacks knocking everyone prone. Wahoo: Ground pound: fighter hammers the ground with his weapon causing an earthquake knocking everyone prone. Exactly the same mechanical effect--two different descriptions. One is wahoo; one is reasonably gritty. Same thing with, for instance, a mechanical effect neutralizing difficult terrain: Gritty fighter barrels through it, or uses cool acrobatics to somersault over it. Wuxia fighter superleaps over it. Superhero fighter flies or teleports the intervening distance. Same mechanical effect. The fighter moves his full movement distance without being hindered by difficult terrain. There are some mechanical implications to the differences if you choose (like teleportation or flight could allow the negation of movement penalties for swimming or climbing), but you can either disallow those, "just cuz", or give them to the gritty fighter too--he climbs fast. [/QUOTE]
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The "more complex" fighter: What are you looking for?
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