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General Tabletop Discussion
*Dungeons & Dragons
The "more complex" fighter: What are you looking for?
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<blockquote data-quote="Tony Vargas" data-source="post: 6806679" data-attributes="member: 996"><p>Thanks, I needed to be sure, because it sounded so implausible, the idea that 'spell' in no way implied 'magic,' that is.</p><p></p><p>'Reference' is, indeed, very different from edition warring. I would encourage you to begin doing the former rather than the later. </p><p> </p><p>There is a great deal of overlap among different class spell lists in 5e, already. The Sorcerer, for instance, has /no unique spells in his list/. </p><p></p><p>But, the Sorcerer is still casting spells, they can still be countered and dispelled, for instance.</p><p></p><p>Re-flavoring is not really an option in 5e. Fluff and rules texts are intertwined. The fact that a spell is magical affects how in interacts with other game elements. </p><p></p><p>Just pointing out that 5e neo-Vancian casters have greater versatility than Tier 1 classes did in 3e, and indeed, greater versatility than casters in general from any and all prior editions, AFAIK. (Unless there was some late-3.5 Tier 0 outlier that had already combined spontaneous and Vancian casting that I missed?) </p><p>Whether and to what degree some spells may have been nerfed or powered up relative to some other edition notwithstanding.</p><p></p><p>It sadly eliminates the fighter from consideration as a chassis for a more versatile martial design. Unless there's some unprecedented sub-class that swaps out extra attack and other major class features, which would be tantamount to a new class, anyway.</p><p></p><p>3e fighters were, since feats weren't relegated to optional status, and were more granular, and combat rules more detailed (and I have to admit, I've always liked the 3.0 fighter's simple/elegant design). I don't know why you would bring up 1e or 2e fighters, though we can note that 2e fighters, via double-specialization and archery or TWFing dished a tremendous amount of damage, and that 5e's dedicated-high-DPR fighters very successfully evoke that feel, though more with two-handed than two-weapon fighting in melee.</p><p></p><p>Of course, some limited-usage maneuver could include attacking multiple targets or dealing more damage, either based on resource management or situationally. </p><p></p><p>The main stumbling block would be 5e's 'fast combats' ending before you have the chance. That's something that can vary depending on how the DM designs encounters, though - and /maybe/ on the strategy used by the party.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6806679, member: 996"] Thanks, I needed to be sure, because it sounded so implausible, the idea that 'spell' in no way implied 'magic,' that is. 'Reference' is, indeed, very different from edition warring. I would encourage you to begin doing the former rather than the later. There is a great deal of overlap among different class spell lists in 5e, already. The Sorcerer, for instance, has /no unique spells in his list/. But, the Sorcerer is still casting spells, they can still be countered and dispelled, for instance. Re-flavoring is not really an option in 5e. Fluff and rules texts are intertwined. The fact that a spell is magical affects how in interacts with other game elements. Just pointing out that 5e neo-Vancian casters have greater versatility than Tier 1 classes did in 3e, and indeed, greater versatility than casters in general from any and all prior editions, AFAIK. (Unless there was some late-3.5 Tier 0 outlier that had already combined spontaneous and Vancian casting that I missed?) Whether and to what degree some spells may have been nerfed or powered up relative to some other edition notwithstanding. It sadly eliminates the fighter from consideration as a chassis for a more versatile martial design. Unless there's some unprecedented sub-class that swaps out extra attack and other major class features, which would be tantamount to a new class, anyway. 3e fighters were, since feats weren't relegated to optional status, and were more granular, and combat rules more detailed (and I have to admit, I've always liked the 3.0 fighter's simple/elegant design). I don't know why you would bring up 1e or 2e fighters, though we can note that 2e fighters, via double-specialization and archery or TWFing dished a tremendous amount of damage, and that 5e's dedicated-high-DPR fighters very successfully evoke that feel, though more with two-handed than two-weapon fighting in melee. Of course, some limited-usage maneuver could include attacking multiple targets or dealing more damage, either based on resource management or situationally. The main stumbling block would be 5e's 'fast combats' ending before you have the chance. That's something that can vary depending on how the DM designs encounters, though - and /maybe/ on the strategy used by the party. [/QUOTE]
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The "more complex" fighter: What are you looking for?
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