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General Tabletop Discussion
*Dungeons & Dragons
The "more complex" fighter: What are you looking for?
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<blockquote data-quote="JohnLynch" data-source="post: 6806832" data-attributes="member: 6749563"><p>The biggest problem in using a 5e fighter as the basis for a tactical fighter is that they can do all those things, X times per day. Once they run out of X times they are stuck with nothing but melee basic attacks or ranged basic attacks until they rest. It gets worse with the more attacks you get because now you're making even more boring* melee basic/ranged attacks. If I want a fighter that more closely resembles the fighters of 4e than I want to be making 1 melee basic attack each round at the most regardless of what level I am, and making up the difference with burst attacks. Just like the casters get to do. I'd also, ideally, want at-will attacks that sacrifice some damage presented in a basic attack (not all damage, but some) in favor of a nice status effect or terrain control. Just like casters get to do.</p><p></p><p>I don't need to get spells (already got that with the 5e PHB for every single class in the game except maybe barbarians!), nor do I want spells that are disguised as martial abilities. What I would like though, is to be able to make a tactical choice every single turn, even if I have run out of daily or short rest abilities.</p><p></p><p>One way I've gotten around this without having to rewrite the entire fighter class, was to create a feat that gave characters a free battlemaster maneuver and allowed them to use any maneuver by forgoing the damage on an attack. You can find the feat over in <a href="https://www.patreon.com/ensider?ty=h" target="_blank">EN5ider's Heroes of the Blade</a>. It's a pretty neat trick, but it only comes online at 4th level (1st for humans).</p><p></p><p>The problem with multiple attacks each round is that the fighter has a choice: be effective or do something interesting. That something interesting, by the way, is often at the price of facing a contest (where opposed rolls are made) possibly after a successful attack roll has been made to initiate the contest. But wouldn't it be great if fighters could do interesting things <strong>and</strong> be effective at the same time? Definitely seems like that should be the fighter's forte. And doesn't stop everyone else from doing interesting things either.</p><p></p><p>* I don't actually mind the AD&D 1e/2e fighter or the 3e/Pathfinder fighter or the 5e fighter. I can have fun with all of them. But this post is being made with my 4th edition hat on (and yes, I can also have fun with 4e fighters as well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>^ That I'm aware of at least.</p></blockquote><p></p>
[QUOTE="JohnLynch, post: 6806832, member: 6749563"] The biggest problem in using a 5e fighter as the basis for a tactical fighter is that they can do all those things, X times per day. Once they run out of X times they are stuck with nothing but melee basic attacks or ranged basic attacks until they rest. It gets worse with the more attacks you get because now you're making even more boring* melee basic/ranged attacks. If I want a fighter that more closely resembles the fighters of 4e than I want to be making 1 melee basic attack each round at the most regardless of what level I am, and making up the difference with burst attacks. Just like the casters get to do. I'd also, ideally, want at-will attacks that sacrifice some damage presented in a basic attack (not all damage, but some) in favor of a nice status effect or terrain control. Just like casters get to do. I don't need to get spells (already got that with the 5e PHB for every single class in the game except maybe barbarians!), nor do I want spells that are disguised as martial abilities. What I would like though, is to be able to make a tactical choice every single turn, even if I have run out of daily or short rest abilities. One way I've gotten around this without having to rewrite the entire fighter class, was to create a feat that gave characters a free battlemaster maneuver and allowed them to use any maneuver by forgoing the damage on an attack. You can find the feat over in [URL="https://www.patreon.com/ensider?ty=h"]EN5ider's Heroes of the Blade[/URL]. It's a pretty neat trick, but it only comes online at 4th level (1st for humans). The problem with multiple attacks each round is that the fighter has a choice: be effective or do something interesting. That something interesting, by the way, is often at the price of facing a contest (where opposed rolls are made) possibly after a successful attack roll has been made to initiate the contest. But wouldn't it be great if fighters could do interesting things [B]and[/B] be effective at the same time? Definitely seems like that should be the fighter's forte. And doesn't stop everyone else from doing interesting things either. * I don't actually mind the AD&D 1e/2e fighter or the 3e/Pathfinder fighter or the 5e fighter. I can have fun with all of them. But this post is being made with my 4th edition hat on (and yes, I can also have fun with 4e fighters as well ;)). ^ That I'm aware of at least. [/QUOTE]
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The "more complex" fighter: What are you looking for?
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