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General Tabletop Discussion
*Dungeons & Dragons
The "more complex" fighter: What are you looking for?
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<blockquote data-quote="Njall" data-source="post: 6807139" data-attributes="member: 54719"><p>They'd not be created just because, they'd be created because, obviously, there are people that miss them and would like to see 5e support them.</p><p></p><p></p><p></p><p>A single one? Maybe not. But two, with the option of getting more later on would be an entirely different matter.</p><p></p><p></p><p></p><p>First, I was fine with the implementation of Superiority dices of the playtest (and, for the record, the problem you pose stemmed more from the fact that most monsters had low-ish HP at the time than anything else, IMHO; yes, if your action can be used to take out an opponent entirely, that's always better than just hampering him; luckily, the monsters' durability was adjusted later on ). </p><p>Second, the choice you propose depends on the situation at hand. That's the point of tactics, you try to adopt the best one depending on what's happenning. </p><p>Maybe most of the time dealing +8 damage is the best choice, but being able to discern the times when that's not the case is the entire point of this discussion; the fact that most people might not give a crap about tactics doesn't mean that the people who do give the aforementioned crap should be left in the dust: if you'd always choose the +8 damage, great, there's an option just for you: it's called "champion". </p><p>There's nothing for those that wouldn't, though.</p></blockquote><p></p>
[QUOTE="Njall, post: 6807139, member: 54719"] They'd not be created just because, they'd be created because, obviously, there are people that miss them and would like to see 5e support them. A single one? Maybe not. But two, with the option of getting more later on would be an entirely different matter. First, I was fine with the implementation of Superiority dices of the playtest (and, for the record, the problem you pose stemmed more from the fact that most monsters had low-ish HP at the time than anything else, IMHO; yes, if your action can be used to take out an opponent entirely, that's always better than just hampering him; luckily, the monsters' durability was adjusted later on ). Second, the choice you propose depends on the situation at hand. That's the point of tactics, you try to adopt the best one depending on what's happenning. Maybe most of the time dealing +8 damage is the best choice, but being able to discern the times when that's not the case is the entire point of this discussion; the fact that most people might not give a crap about tactics doesn't mean that the people who do give the aforementioned crap should be left in the dust: if you'd always choose the +8 damage, great, there's an option just for you: it's called "champion". There's nothing for those that wouldn't, though. [/QUOTE]
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The "more complex" fighter: What are you looking for?
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