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The more I play it the more it shines.
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<blockquote data-quote="helium3" data-source="post: 4328516" data-attributes="member: 31301"><p>Ummm. Please don't take that "tone" with me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm not playing WoW and you aren't Eric Cartman.</p><p></p><p>Open your PHB and look in the Fighter class section. It's page 76. Look under the Combat Challenge section in the second paragraph. The last four words of that paragraph are "as an immediate interrupt."</p><p></p><p>Now, look at the section on immediate interrupts. It's page 268 in the PHB. In the left hand column in the second "box" are the rules on immediate actions, of which an Immediate Interrupt is one. 2nd bullet down the sub-heading is "Once per Round." Then there's explanatory text.</p><p></p><p>Here's how it works. I'm a fighter and I've got three Flumph Hextentacles on my right flank. I use a power that let's me attack all of them in a close burst 1 and I then mark all of them. On their turn, for some inexplicable reason they all attack the Rogue that's on their right flank with their <i>Flurry of Tentacles</i> power. As an immediate interrupt I may attack ONE of them. They then move away, provoking OA's from me AND the Rogue. I then get to make three more Melee Basic Attacks because I'm allowed one OA per combatant's turn.</p></blockquote><p></p>
[QUOTE="helium3, post: 4328516, member: 31301"] Ummm. Please don't take that "tone" with me. :) I'm not playing WoW and you aren't Eric Cartman. Open your PHB and look in the Fighter class section. It's page 76. Look under the Combat Challenge section in the second paragraph. The last four words of that paragraph are "as an immediate interrupt." Now, look at the section on immediate interrupts. It's page 268 in the PHB. In the left hand column in the second "box" are the rules on immediate actions, of which an Immediate Interrupt is one. 2nd bullet down the sub-heading is "Once per Round." Then there's explanatory text. Here's how it works. I'm a fighter and I've got three Flumph Hextentacles on my right flank. I use a power that let's me attack all of them in a close burst 1 and I then mark all of them. On their turn, for some inexplicable reason they all attack the Rogue that's on their right flank with their <i>Flurry of Tentacles</i> power. As an immediate interrupt I may attack ONE of them. They then move away, provoking OA's from me AND the Rogue. I then get to make three more Melee Basic Attacks because I'm allowed one OA per combatant's turn. [/QUOTE]
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