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The more I read about D&D 3.5. the more...
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<blockquote data-quote="Celtavian" data-source="post: 664434" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p>Look, the change look pretty far-reaching. Major changes to the DR system, changes to bardic music, the ranger gets a complete overhaul, a change for some major spells, pit fiend much stronger, and other changes that we just dont' know about.</p><p></p><p>At the moment, I am not sure, but I expect prestige classes to change so that they are more in line with the multi-classing rules as in no stacking a bazillion prestige classes. I am all for this change.</p><p></p><p>I just think this will freeze alot of people from buying d20 materials because they are concerned about content. Face the reality that this is a game based upon rules. Rule changes affect the way the game is played</p><p></p><p>For example, am I going to have to assume that my PC's +5 Sword would be made of Holy Silver because devils can only be hit by Holy Silver? What if demons are only hit by cold iron? Does that mean my high level Paladins' should carry two +5 Holy Swords as Andy implied? Are they going to change the Holy Avenger so that it can strike both demons and devils?</p><p></p><p>I have an unbelievable number of questions about these changes and they way they will affect my game. Will I use the new Ranger or stick with my own ranger variant? How will I have to adjust my Sorcerer's spell list now that Haste is no longer good for spellcasters? </p><p></p><p>The changes are more than I expected. Though I like some of the changes I am hearing, I am still uncertain of how far-reaching they are. </p><p></p><p>I know some of you don't care, but I am a huge fan of continuity. I did not adapt any 2nd edition characters over to 3rd edition, I just took the concepts and restarted them from 1st level. That is how I like to do things.</p><p></p><p>I am really concerned if I will have to do this again. I hope I can make a few minor changes to spell lists, skills, possibly feats, and then move on. I am not even sure how to handle magic items. I will obviously have to upgrade some of the magic items in modules I run to deal with an enemy's DR. </p><p></p><p>The changes are going to affect game continuity. I just happen to be one of those people that really enjoys a high level of continuity.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 664434, member: 5834"] [b]Re[/b] Look, the change look pretty far-reaching. Major changes to the DR system, changes to bardic music, the ranger gets a complete overhaul, a change for some major spells, pit fiend much stronger, and other changes that we just dont' know about. At the moment, I am not sure, but I expect prestige classes to change so that they are more in line with the multi-classing rules as in no stacking a bazillion prestige classes. I am all for this change. I just think this will freeze alot of people from buying d20 materials because they are concerned about content. Face the reality that this is a game based upon rules. Rule changes affect the way the game is played For example, am I going to have to assume that my PC's +5 Sword would be made of Holy Silver because devils can only be hit by Holy Silver? What if demons are only hit by cold iron? Does that mean my high level Paladins' should carry two +5 Holy Swords as Andy implied? Are they going to change the Holy Avenger so that it can strike both demons and devils? I have an unbelievable number of questions about these changes and they way they will affect my game. Will I use the new Ranger or stick with my own ranger variant? How will I have to adjust my Sorcerer's spell list now that Haste is no longer good for spellcasters? The changes are more than I expected. Though I like some of the changes I am hearing, I am still uncertain of how far-reaching they are. I know some of you don't care, but I am a huge fan of continuity. I did not adapt any 2nd edition characters over to 3rd edition, I just took the concepts and restarted them from 1st level. That is how I like to do things. I am really concerned if I will have to do this again. I hope I can make a few minor changes to spell lists, skills, possibly feats, and then move on. I am not even sure how to handle magic items. I will obviously have to upgrade some of the magic items in modules I run to deal with an enemy's DR. The changes are going to affect game continuity. I just happen to be one of those people that really enjoys a high level of continuity. [/QUOTE]
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