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The more things to save against, the better?
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<blockquote data-quote="Chowder" data-source="post: 4109408" data-attributes="member: 56308"><p>Hello.</p><p></p><p>In the PDF compiled in <a href="http://www.enworld.org/showthread.php?t=221405" target="_blank">http://www.enworld.org/showthread.php?t=221405</a> (which is fantastic, by the way), in the "Saving Throw" section, it states that a creature affected by more than one effect that allows a save may attempt a saving throw against each such effect at the end of its turn. It also states that if a creature rolls a 20 on a saving throw, all effects that allow a save will end. </p><p></p><p>If I understand that correctly, the more effects on a creature, the greater the number of saving throw rolls that creature gets, and the more chances to roll a 20. Suppose a group of 5 PCs all cast spells on a creature, and all of those spells impart effects that allow a save. This means that the creature will get 5 chances to roll a 20, which means there's a 22.6% chance that they'll roll a 20 at least once, and thereby remove all 5 effects. This seems pretty high.</p><p></p><p>In an extreme example, suppose 15 enemy spellcasters do the same thing to a PC. The chance that a PC rolls a 20 at least once on his 15 saving throws is 53.7%. It might actually be better for the enemy spellcasters to cast fewer spells on the PC, and have some of the enemy spellcasters sit the combat out!</p><p></p><p>Am I misunderstanding how this works? </p><p></p><p>-Chowder</p></blockquote><p></p>
[QUOTE="Chowder, post: 4109408, member: 56308"] Hello. In the PDF compiled in [url]http://www.enworld.org/showthread.php?t=221405[/url] (which is fantastic, by the way), in the "Saving Throw" section, it states that a creature affected by more than one effect that allows a save may attempt a saving throw against each such effect at the end of its turn. It also states that if a creature rolls a 20 on a saving throw, all effects that allow a save will end. If I understand that correctly, the more effects on a creature, the greater the number of saving throw rolls that creature gets, and the more chances to roll a 20. Suppose a group of 5 PCs all cast spells on a creature, and all of those spells impart effects that allow a save. This means that the creature will get 5 chances to roll a 20, which means there's a 22.6% chance that they'll roll a 20 at least once, and thereby remove all 5 effects. This seems pretty high. In an extreme example, suppose 15 enemy spellcasters do the same thing to a PC. The chance that a PC rolls a 20 at least once on his 15 saving throws is 53.7%. It might actually be better for the enemy spellcasters to cast fewer spells on the PC, and have some of the enemy spellcasters sit the combat out! Am I misunderstanding how this works? -Chowder [/QUOTE]
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The more things to save against, the better?
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