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The Most Broken Crunch in 3.5 (or what should I be banning)
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<blockquote data-quote="Thanee" data-source="post: 1930594" data-attributes="member: 478"><p>That's really hard to say, since often specifics are different depending on style of play, apart from the obvious widely varied opinions on broken stuff, as already mentioned. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There are surely a few things, which are most definintely broken, like the Dweomerkeeper, the Ur-Priest (especially in combination with Mystic Theurge), or the already mentioned stuff from the XPH (plus some more, like Dispel Psionics (which should not combine both scaling and augmentation) or Psychic Reformation <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). In the end, there are some really broken things in pretty much every book out there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>There are certainly some spells even in the PHB, which can break a campaign... like Find the Path.</p><p></p><p>In general, I'd just see what people come up with and then decide on a case by case basis. But tell them beforehand to check their character details with you. Also be sure to make clear, that if something turns out to take away of the fun in the campaign, you will reserve the right to deny it retroactively... just be more than sure, that you do it only if it is reaaaally necessary and in a fair way.</p><p></p><p>If you are worried about broken stuff, you could also require your players to come up with a decent background, which is reflected in the game stats, and tell them you don't want to see any pure powergaming exercises as "characters". If your players are in the same boat as you, that shouldn't be much of a problem, anyways.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1930594, member: 478"] That's really hard to say, since often specifics are different depending on style of play, apart from the obvious widely varied opinions on broken stuff, as already mentioned. :) There are surely a few things, which are most definintely broken, like the Dweomerkeeper, the Ur-Priest (especially in combination with Mystic Theurge), or the already mentioned stuff from the XPH (plus some more, like Dispel Psionics (which should not combine both scaling and augmentation) or Psychic Reformation ;)). In the end, there are some really broken things in pretty much every book out there. :D There are certainly some spells even in the PHB, which can break a campaign... like Find the Path. In general, I'd just see what people come up with and then decide on a case by case basis. But tell them beforehand to check their character details with you. Also be sure to make clear, that if something turns out to take away of the fun in the campaign, you will reserve the right to deny it retroactively... just be more than sure, that you do it only if it is reaaaally necessary and in a fair way. If you are worried about broken stuff, you could also require your players to come up with a decent background, which is reflected in the game stats, and tell them you don't want to see any pure powergaming exercises as "characters". If your players are in the same boat as you, that shouldn't be much of a problem, anyways. Bye Thanee [/QUOTE]
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