Re: Re: ug
Crothian said:
Acts just like boots of speed.
This is in neither the errata (since there isn't any yet) or the FAQ. That was just some ruling from the Sage that makes no sense.
Can you figure out why the *Sage ruling* makes no sense? Simple . . . Only a real bonhead would ever take the equivilant of
Boots of Speed for a special ability bonus of +3, costing AT LEAST 15,000 gp (if your going from +1 to +4) when you can get ACTUAL
Boots of Speed that do the same thing for 8,000 gp. Do you know anyone dumb enough to do that?
The DMG says that abilities that are similar should be priced similar, and this simply does NOT follow that guideline in the least.
Simply put, TECHNICALLY speaking, by the letter of the rules, armor with this ability put you in a constant state of Haste. There is no official word to contradict this or correct it. It IS, however, *WITHOUT A DOUBT*, VERY VERY VERY VERY VERY VERY VERY BROKEN.
MY suggestion, which I believe to be MUCH better than the Sage's in this case, is to leave the Speed ability on armor as-is, but make it an Epic ability with a +10 special ability modifier. That balances it out nicely. Some may think it should be even higher, but considering the other +10 abilities, I think Speed fits in just fine at +10. (Just look at Great Reflection ability for shields, which reflects back at the caster all spells that target the wielder of said shield. The Speed ability for armor is, I believe, equally powerful.)
Anyway, that is my reasoning. Just raise the special ability bonus, that's all.