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The Most Important Design Aspect of Hobby RPGs Is The Pure Humanoid Avatar
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<blockquote data-quote="pemerton" data-source="post: 7729067" data-attributes="member: 42582"><p>[MENTION=22779]Hussar[/MENTION], I take your point, but I stick to mine too.</p><p></p><p>I don't think that Gygaxian skilled play is inherent to RPGing. But a lot of RPGing makes use of techniques that probably don't make much sense if skilled play is not the goal.</p><p></p><p>Just to give two examples, that aren't meant to be universal in any sense, but illustrative of what I'm getting at:</p><p></p><p>* It's very common, on these boards, to read posters who advocate for encounters that are not "winnable" by the PCs, and require eg retreat or avoidance to avoid defeat (which often, in these contexts, equals PC death). What is the point of such encounters in a non-skilled play environment? If the goal of play is, say, to make some point about my character's personality, what is the point of the GM setting up an encounter which - if I try to do that - will result in a swift PC death?</p><p></p><p>* D&D uses a lot of scaled maps, detailed range measurements, etc. This is just one of many logistical/tactical elements of the game. What is the point of all this in a non-skilled play environment?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7729067, member: 42582"] [MENTION=22779]Hussar[/MENTION], I take your point, but I stick to mine too. I don't think that Gygaxian skilled play is inherent to RPGing. But a lot of RPGing makes use of techniques that probably don't make much sense if skilled play is not the goal. Just to give two examples, that aren't meant to be universal in any sense, but illustrative of what I'm getting at: * It's very common, on these boards, to read posters who advocate for encounters that are not "winnable" by the PCs, and require eg retreat or avoidance to avoid defeat (which often, in these contexts, equals PC death). What is the point of such encounters in a non-skilled play environment? If the goal of play is, say, to make some point about my character's personality, what is the point of the GM setting up an encounter which - if I try to do that - will result in a swift PC death? * D&D uses a lot of scaled maps, detailed range measurements, etc. This is just one of many logistical/tactical elements of the game. What is the point of all this in a non-skilled play environment? [/QUOTE]
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