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The Most Meta Party to Make the DM Cry?
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<blockquote data-quote="FrogReaver" data-source="post: 9783464" data-attributes="member: 6795602"><p>I agree you want a mix of damage and control.</p><p></p><p>However where I differ is that IMO, ideally you want strong AOE damage and strong single target control.</p><p></p><p>Thus, I’m focused more on druids/clerics for aoe damage and wizards/sorcerers/bards/half caster with magic initiate for single target control. </p><p></p><p>Aoe control is great as well, along with single target damage but those are more nice to have than essentials IMO. </p><p></p><p>Ideally your damage is all ranged but can be used in melee.</p><p></p><p>For me that makes Druid a mandatory class. Moonbeam, conjure animals, are amazing ranged aoes that recur and scale well. Also can handle single target control well with magic initiate. </p><p></p><p>While I personally love fighters/barbarians/rogues/monks, I’m probably not bringing one. </p><p></p><p>The rest probably would be some combination of wizard/sorcerers/cleric/maybe a 2nd Druid/maybe a paladin for aura of protection. </p><p></p><p>If the game was more skills focused I’d try to work a rogue in.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9783464, member: 6795602"] I agree you want a mix of damage and control. However where I differ is that IMO, ideally you want strong AOE damage and strong single target control. Thus, I’m focused more on druids/clerics for aoe damage and wizards/sorcerers/bards/half caster with magic initiate for single target control. Aoe control is great as well, along with single target damage but those are more nice to have than essentials IMO. Ideally your damage is all ranged but can be used in melee. For me that makes Druid a mandatory class. Moonbeam, conjure animals, are amazing ranged aoes that recur and scale well. Also can handle single target control well with magic initiate. While I personally love fighters/barbarians/rogues/monks, I’m probably not bringing one. The rest probably would be some combination of wizard/sorcerers/cleric/maybe a 2nd Druid/maybe a paladin for aura of protection. If the game was more skills focused I’d try to work a rogue in. [/QUOTE]
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