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The Most Meta Party to Make the DM Cry?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9872374" data-attributes="member: 6790260"><p>There are three problems.</p><p></p><p>First, it's just not particularly <em>fun</em> to have constant, never-ending, never-fading time pressure. But if it isn't constant, any of the times it isn't around are the times you exploit the "70mwd" to its fullest. The irony being that, because short rests ARE such a large time commitment, it's actually <em>better</em> if you're in a mostly long-rest-dependent group, because then you can just do the one short rest per day, as opposed to spending nearly a quarter of it just sitting around doing diddly-squat so that the Battle Master feels included.</p><p></p><p>Second, despite your rationality standpoint statement, it's <em>also</em> against a "rationality" situation for there to be <em>eternal</em> time pressure. But, as stated, if the time pressure isn't eternal, then all you're doing is (very, <em>very</em>) slightly drifting during those times when it's utterly essential to waste no time. Any other time--which should be <em>most</em> of the time, few things are SO dire that a single day off is going to ruin everything--you're right back where you started.</p><p></p><p>Third, we have the <em>data</em> to show that people demonstrably don't play the way you describe in the vast majority of cases. That's literally one of the explicitly-stated reasons for why we got 5.5e. They could <em>observe</em> that players were not actually playing the way the game was designed to be played, and when asked, players (and GMs!) said it just wasn't a great experience to play it so <em>all the time</em>, which is what is needed.</p><p></p><p>A game designed around maximum time pressure 24/7 is going to burn its players out. That's simply a fact.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9872374, member: 6790260"] There are three problems. First, it's just not particularly [I]fun[/I] to have constant, never-ending, never-fading time pressure. But if it isn't constant, any of the times it isn't around are the times you exploit the "70mwd" to its fullest. The irony being that, because short rests ARE such a large time commitment, it's actually [I]better[/I] if you're in a mostly long-rest-dependent group, because then you can just do the one short rest per day, as opposed to spending nearly a quarter of it just sitting around doing diddly-squat so that the Battle Master feels included. Second, despite your rationality standpoint statement, it's [I]also[/I] against a "rationality" situation for there to be [I]eternal[/I] time pressure. But, as stated, if the time pressure isn't eternal, then all you're doing is (very, [I]very[/I]) slightly drifting during those times when it's utterly essential to waste no time. Any other time--which should be [I]most[/I] of the time, few things are SO dire that a single day off is going to ruin everything--you're right back where you started. Third, we have the [I]data[/I] to show that people demonstrably don't play the way you describe in the vast majority of cases. That's literally one of the explicitly-stated reasons for why we got 5.5e. They could [I]observe[/I] that players were not actually playing the way the game was designed to be played, and when asked, players (and GMs!) said it just wasn't a great experience to play it so [I]all the time[/I], which is what is needed. A game designed around maximum time pressure 24/7 is going to burn its players out. That's simply a fact. [/QUOTE]
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