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The most POWERFUL classic monsters! (Read intro before voting!!!)
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<blockquote data-quote="FireLance" data-source="post: 380027" data-attributes="member: 3424"><p>I voted Other for Illithids. This is why:</p><p></p><p>1. I happen to like psionics.</p><p></p><p>2. Illithids are an equal opportunity mind-controller. Practically <em>anything</em> can be working for an illithid. Unlike some more "predictible" villians ("Oh, look! It's the undead hordes of the Necromancer Lich again. Break out the holy water and the mace of disruption!"), the PCs can never be sure what's going to hit them.</p><p></p><p>3. Illithids don't have to cross planar barriers to get to the PCs, unlike demons, devils and celestials, and they can't be sent away with <em>banishment</em> or related spells. They are right here, right now, and getting rid of them is going to be a lot more difficult.</p><p></p><p>4. Unlike notorious loners like dragons, liches, demiliches, etc., illithids have a society to back them up. Kill one, and his regular gaming group will come round the following week to attempt a TPK.</p><p></p><p>5. Aboleths? Don't go near the water. 'Nuff said.</p><p></p><p>6. Illithids are horribly inventive. Most of Monster Manual II, for example, can be blamed on illithid research into necromancy, magic tech and genetic engineering. And, see point 2.</p><p></p><p>7. Illithids are creepy. Drow are just dark elves, duergar are just nasty dwarves and humans are only human. There's something alien about illithids.</p><p></p><p>8. Alek'tch'pau-khan, Third Voice of Klaupaal-rrhem, made me do it.</p></blockquote><p></p>
[QUOTE="FireLance, post: 380027, member: 3424"] I voted Other for Illithids. This is why: 1. I happen to like psionics. 2. Illithids are an equal opportunity mind-controller. Practically [I]anything[/I] can be working for an illithid. Unlike some more "predictible" villians ("Oh, look! It's the undead hordes of the Necromancer Lich again. Break out the holy water and the mace of disruption!"), the PCs can never be sure what's going to hit them. 3. Illithids don't have to cross planar barriers to get to the PCs, unlike demons, devils and celestials, and they can't be sent away with [I]banishment[/I] or related spells. They are right here, right now, and getting rid of them is going to be a lot more difficult. 4. Unlike notorious loners like dragons, liches, demiliches, etc., illithids have a society to back them up. Kill one, and his regular gaming group will come round the following week to attempt a TPK. 5. Aboleths? Don't go near the water. 'Nuff said. 6. Illithids are horribly inventive. Most of Monster Manual II, for example, can be blamed on illithid research into necromancy, magic tech and genetic engineering. And, see point 2. 7. Illithids are creepy. Drow are just dark elves, duergar are just nasty dwarves and humans are only human. There's something alien about illithids. 8. Alek'tch'pau-khan, Third Voice of Klaupaal-rrhem, made me do it. [/QUOTE]
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