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<blockquote data-quote="Sejs" data-source="post: 3525511" data-attributes="member: 4910"><p>In my current (FR) game, it's a toss-up.</p><p></p><p></p><p><strong>The Seed.</strong> Back in the days of the Calim Empire there was a wizard named Akem. Akem was closely allied with the house of Calim, and founded a great library to serve as a repository for knowledge from all corners of the Empire. In time a great city sprang up around the library, serving as one of the hubs of that nation. As Akem grew older, his love of learning never slackened, he began to search for ways to extend his own life .. ideally without having to resort to lichdom. After many unsuccessful attempts he finally came up with a solution he was certain would work. In a great ritual, supported by the many lesser mages in his service, Akem would bind his life-force to one of the Tears of Selune - the trail of meteors that follow in the wake of the moon in its course through the night sky. As long as that Tear remained in the heavens, so too would Akem remain untouched by the ravages of time. Preperations were made, the ritual perfected and rehearsed, and when the stars were finally right, Akem and his many disciples drew their massive arcane diagram, and began their incantation in the middle of the grand square of the city below his library. The ritual would have worked... had it not been sabotaged. Instead of binding his life-force to the Tear, Akem's ritual reached out... and brought the Tear to Akem. Untold thousands died in an instant when the Tear made landfall. Akem was able to shield himself and the handfull of his followers that in close enough proximity, but the damage had been done. Akem turned, deperate to find a way to undo what he had wrought, the guilt of having slaughtered his own people pushing him ever deeper down the spiral of madness. He went into seclusion even as the survivors left, and the city he helped create drifted away into nothingness. Time passed. The city, and then the empire that birthed it eventually became no more. So too did the archmage Akem, his wracked spirit lingering on as a ghost, tortured by his own memories.</p><p></p><p>The PCs would eventually find this spirit and free him from the prison of his own mind. After he had passed on, the PCs would find amongst his scant remaining possessions a heavy, dark, wooden seed with an appearance somewhere between a pear and an artichoke. The seed itself resists divinations, has some very specific activation criteria, and may only be used once. When used, the seed enacts a very powerful variant of the <em>Genesis</em> spell: if used on the Etherial Plane, it will create a demi-plane roughly three miles in diameter. If used on the Prime Material Plane it will <em>overwrite</em> an area of like size; anything previously occupying the affected area - terrain, construction, life - is consumed in the overwriting process.</p><p></p><p></p><p></p><p></p><p><strong>Tel Shakkur Bhaelros Ummur, or <em>the Baleful Eye of the Storm That Destroys</em>.</strong> The Weather Eye, as its name is commonly mistranslated as, is a large smoky glass hemisphere swirling with darkly varicolored vapour, and set on a wooden base. Its primary power seems almost minor, but significant: the Eye can flawlessly predict the weather within 50 miles of itself, up to ten days before it actually occurs. The amount of information gleaned is only limited by the capabilities of the person using the Eye to understand it, and it is not limited to strictly mundane occurances. Supernatural change to the weather are predicted with equal ease, and the type of effect and its point of origin (though not its creator necessarily) can be pinpointed if such information is sought. </p><p></p><p>Though currently unknown to the PCs, the Eye actually has much greater power and significance than it might seem. The proper name, <em>the Baleful Eye of the Storm That Destroys</em> is more than florid hyperbole. It <u>is</u> an eye, and the Storm That Destroys, Bhaelros, is one of the names of the faerunian god of destruction... Talos. Plucked out by his own divine hand and cast unto the realm of mortals in time immemorial, the Eye ensures that Faerun can never truly be beyond his influence. The presence of the Eye makes it so that the Stormlord can never be truly banished, never truly bound, because there remains that part of him that is yet free. Fueled with enough divine energy, usually in the form of priests channeling into it, the Eye can not only predict the weather but also affect it. <em>Control Weather, Control Winds, and Storm of Vengeance</em> are only the tip of the iceberg of what the Eye is capable of, but its use warrants caution.. for the Stormlord knows. He always knows.</p></blockquote><p></p>
[QUOTE="Sejs, post: 3525511, member: 4910"] In my current (FR) game, it's a toss-up. [b]The Seed.[/b] Back in the days of the Calim Empire there was a wizard named Akem. Akem was closely allied with the house of Calim, and founded a great library to serve as a repository for knowledge from all corners of the Empire. In time a great city sprang up around the library, serving as one of the hubs of that nation. As Akem grew older, his love of learning never slackened, he began to search for ways to extend his own life .. ideally without having to resort to lichdom. After many unsuccessful attempts he finally came up with a solution he was certain would work. In a great ritual, supported by the many lesser mages in his service, Akem would bind his life-force to one of the Tears of Selune - the trail of meteors that follow in the wake of the moon in its course through the night sky. As long as that Tear remained in the heavens, so too would Akem remain untouched by the ravages of time. Preperations were made, the ritual perfected and rehearsed, and when the stars were finally right, Akem and his many disciples drew their massive arcane diagram, and began their incantation in the middle of the grand square of the city below his library. The ritual would have worked... had it not been sabotaged. Instead of binding his life-force to the Tear, Akem's ritual reached out... and brought the Tear to Akem. Untold thousands died in an instant when the Tear made landfall. Akem was able to shield himself and the handfull of his followers that in close enough proximity, but the damage had been done. Akem turned, deperate to find a way to undo what he had wrought, the guilt of having slaughtered his own people pushing him ever deeper down the spiral of madness. He went into seclusion even as the survivors left, and the city he helped create drifted away into nothingness. Time passed. The city, and then the empire that birthed it eventually became no more. So too did the archmage Akem, his wracked spirit lingering on as a ghost, tortured by his own memories. The PCs would eventually find this spirit and free him from the prison of his own mind. After he had passed on, the PCs would find amongst his scant remaining possessions a heavy, dark, wooden seed with an appearance somewhere between a pear and an artichoke. The seed itself resists divinations, has some very specific activation criteria, and may only be used once. When used, the seed enacts a very powerful variant of the [i]Genesis[/i] spell: if used on the Etherial Plane, it will create a demi-plane roughly three miles in diameter. If used on the Prime Material Plane it will [i]overwrite[/i] an area of like size; anything previously occupying the affected area - terrain, construction, life - is consumed in the overwriting process. [b]Tel Shakkur Bhaelros Ummur, or [i]the Baleful Eye of the Storm That Destroys[/i].[/b] The Weather Eye, as its name is commonly mistranslated as, is a large smoky glass hemisphere swirling with darkly varicolored vapour, and set on a wooden base. Its primary power seems almost minor, but significant: the Eye can flawlessly predict the weather within 50 miles of itself, up to ten days before it actually occurs. The amount of information gleaned is only limited by the capabilities of the person using the Eye to understand it, and it is not limited to strictly mundane occurances. Supernatural change to the weather are predicted with equal ease, and the type of effect and its point of origin (though not its creator necessarily) can be pinpointed if such information is sought. Though currently unknown to the PCs, the Eye actually has much greater power and significance than it might seem. The proper name, [i]the Baleful Eye of the Storm That Destroys[/i] is more than florid hyperbole. It [u]is[/u] an eye, and the Storm That Destroys, Bhaelros, is one of the names of the faerunian god of destruction... Talos. Plucked out by his own divine hand and cast unto the realm of mortals in time immemorial, the Eye ensures that Faerun can never truly be beyond his influence. The presence of the Eye makes it so that the Stormlord can never be truly banished, never truly bound, because there remains that part of him that is yet free. Fueled with enough divine energy, usually in the form of priests channeling into it, the Eye can not only predict the weather but also affect it. [i]Control Weather, Control Winds, and Storm of Vengeance[/i] are only the tip of the iceberg of what the Eye is capable of, but its use warrants caution.. for the Stormlord knows. He always knows. [/QUOTE]
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