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General Tabletop Discussion
*Pathfinder & Starfinder
The most powerful rogue powers from Martial Power.
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<blockquote data-quote="Cryptos" data-source="post: 4559996" data-attributes="member: 58439"><p>I think Rogue options are going to continue to feel a little lackluster unless they open things up for the Rogue quite a bit more.</p><p></p><p>Of all the D&D classes, rogues were defined most by things they could do out of combat. In 4e, your class directly relates to what you can do in combat. Any character can be a thief... especially Eladrin or Humans... with a few feats and racial features, owing to a simplified skill system.</p><p></p><p>Mobility is also open to everyone now through teleports, shifts, gaining concealment through movement or powers, and so forth. Things like tumbling past enemies used to be a very big deal. Now virtually everyone gets some way to safely move through combat. Likewise, evasion was a rogue's big deal in combat previously, but in 4e there are evasion-like options for a lot of character classes and builds now, too: powers that allow instant interrupts and reactions or saves or that end effects.</p><p></p><p>What makes a Rogue a Rogue in 4e now is this: sneak attack and limited weapons choices. I think they need a bit more to be a justifiable combat class that is just as interesting as the rest.</p><p></p><p>The weapons list is the least "sexy" or exciting: primarily daggers, slings, shuriken, and crossbows. They should have added some interesting or exotic options like whips or opened up more blade options to all races of Rogue for a reduction in sneak attack damage. That the powers are so heavily limited by weapon also costs the class quite a bit in terms of concepts. </p><p></p><p>The class needed some "oomph" or excitement that it just didn't get with Martial Power. Rogue = Sneak Attack much moreso than any defender class = marking or any leader class = healing. Rogues are 4e's clerics in that as a combat class they're primarily built for one thing. Instead of heal monkeys you've got sneak attack monkeys. You can do almost everything else you would have done with a Rogue with any other class and fewer restrictions.</p><p></p><p>Until they fix that, I'll probably be less than inspired to make my roguish characters out of the actual Rogue class.</p></blockquote><p></p>
[QUOTE="Cryptos, post: 4559996, member: 58439"] I think Rogue options are going to continue to feel a little lackluster unless they open things up for the Rogue quite a bit more. Of all the D&D classes, rogues were defined most by things they could do out of combat. In 4e, your class directly relates to what you can do in combat. Any character can be a thief... especially Eladrin or Humans... with a few feats and racial features, owing to a simplified skill system. Mobility is also open to everyone now through teleports, shifts, gaining concealment through movement or powers, and so forth. Things like tumbling past enemies used to be a very big deal. Now virtually everyone gets some way to safely move through combat. Likewise, evasion was a rogue's big deal in combat previously, but in 4e there are evasion-like options for a lot of character classes and builds now, too: powers that allow instant interrupts and reactions or saves or that end effects. What makes a Rogue a Rogue in 4e now is this: sneak attack and limited weapons choices. I think they need a bit more to be a justifiable combat class that is just as interesting as the rest. The weapons list is the least "sexy" or exciting: primarily daggers, slings, shuriken, and crossbows. They should have added some interesting or exotic options like whips or opened up more blade options to all races of Rogue for a reduction in sneak attack damage. That the powers are so heavily limited by weapon also costs the class quite a bit in terms of concepts. The class needed some "oomph" or excitement that it just didn't get with Martial Power. Rogue = Sneak Attack much moreso than any defender class = marking or any leader class = healing. Rogues are 4e's clerics in that as a combat class they're primarily built for one thing. Instead of heal monkeys you've got sneak attack monkeys. You can do almost everything else you would have done with a Rogue with any other class and fewer restrictions. Until they fix that, I'll probably be less than inspired to make my roguish characters out of the actual Rogue class. [/QUOTE]
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The most powerful rogue powers from Martial Power.
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