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General Tabletop Discussion
*Pathfinder & Starfinder
The most powerful rogue powers from Martial Power.
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<blockquote data-quote="MrAlgothi" data-source="post: 4573859" data-attributes="member: 74783"><p>Low Slash is probably my favorite heroic encounter power in MP. Its been 3 game sessions since Ive traded my other lvl3 encounter for it, and I have already used it far more then the Bait and Switch since it is less situational. Getting 4 attacks in a round (Standard:Knockout, action point:Other big power, minor:Critical of opportunity, Move as minor:Low Slash) has been very powerful so far. More so because of Action Surge and Slaying Action.</p><p></p><p>Sneak in the Attack is a great damage utility for focus of fire if you have a target surrounded, and Gap in the Armor is a +2 to hit for the entire encounter vs one target a day. Excellent for Solo creatures.</p><p></p><p>Some of my other favorites are abilities that add extra actions into the mix. From the Shadows and Escape Artist's Gambit as an Artful dodger add a LOT of extra movement. Guerrilla Blitz lets you move your speed and adds to your AC and Reflex for it, allowing for great hit and run tactics.</p><p></p><p>At first glance a lot of powers looks fairly simple, but rogue powers all share one common facet, they are less about pure damage and more about Damage plus Utility and/or Effects. Overall, MP adds quite a few viable powers to the mix for a Rogue, and a great deal of interesting themed powers.</p></blockquote><p></p>
[QUOTE="MrAlgothi, post: 4573859, member: 74783"] Low Slash is probably my favorite heroic encounter power in MP. Its been 3 game sessions since Ive traded my other lvl3 encounter for it, and I have already used it far more then the Bait and Switch since it is less situational. Getting 4 attacks in a round (Standard:Knockout, action point:Other big power, minor:Critical of opportunity, Move as minor:Low Slash) has been very powerful so far. More so because of Action Surge and Slaying Action. Sneak in the Attack is a great damage utility for focus of fire if you have a target surrounded, and Gap in the Armor is a +2 to hit for the entire encounter vs one target a day. Excellent for Solo creatures. Some of my other favorites are abilities that add extra actions into the mix. From the Shadows and Escape Artist's Gambit as an Artful dodger add a LOT of extra movement. Guerrilla Blitz lets you move your speed and adds to your AC and Reflex for it, allowing for great hit and run tactics. At first glance a lot of powers looks fairly simple, but rogue powers all share one common facet, they are less about pure damage and more about Damage plus Utility and/or Effects. Overall, MP adds quite a few viable powers to the mix for a Rogue, and a great deal of interesting themed powers. [/QUOTE]
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The most powerful rogue powers from Martial Power.
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