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General Tabletop Discussion
*Pathfinder & Starfinder
The Most Straightforward Modern OSR Game Available?
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<blockquote data-quote="Neonchameleon" data-source="post: 7694694" data-attributes="member: 87792"><p>Why does that matter? I don't expect some of the games I've written to be played by even a few dozen people. This doesn't mean I consider it time wasted. Game design is itself a rewarding thing to do.</p><p></p><p></p><p></p><p>Also there's a tone-mismatch between that sort of mechanic and WOIN; I don't think you'd disagree with me saying that WOIN has relatively detailed and predictable mechanics and is intended for planning. Randomness of that sort doesn't really fit the way it does in a game where you can fit character sheets onto post-it notes and the whole thing works on a wing and a prayer. Not all good ideas work in all games.</p><p></p><p>I wouldn't have said that the OSR fit naturally into the sort of game that wanted usage dice (no game with 10 foot poles as trapfinding equipment does) but this might be a light enough game where it works.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7694694, member: 87792"] Why does that matter? I don't expect some of the games I've written to be played by even a few dozen people. This doesn't mean I consider it time wasted. Game design is itself a rewarding thing to do. Also there's a tone-mismatch between that sort of mechanic and WOIN; I don't think you'd disagree with me saying that WOIN has relatively detailed and predictable mechanics and is intended for planning. Randomness of that sort doesn't really fit the way it does in a game where you can fit character sheets onto post-it notes and the whole thing works on a wing and a prayer. Not all good ideas work in all games. I wouldn't have said that the OSR fit naturally into the sort of game that wanted usage dice (no game with 10 foot poles as trapfinding equipment does) but this might be a light enough game where it works. [/QUOTE]
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The Most Straightforward Modern OSR Game Available?
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