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General Tabletop Discussion
*Pathfinder & Starfinder
The Most Underpowered Class?
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<blockquote data-quote="Felon" data-source="post: 5008225" data-attributes="member: 8158"><p>Let's not get too warm and fuzzy here. This is the internet. When one person proclaims something adamantly, a score of people feel compelled to rush forth and denounce it with equal resolution.</p><p></p><p>There are some pretty blatant power discrepancies in 4e. Most obvious is that any class that has to use implements is going to pack less of a punch than a class that gets to use [W] attacks, and they're not compensated in any kind of quantifiable way. Most heavily impacted by that discrepancy are strikers, since it's the most damage-centric class. That leaves warlocks and sorcerers warranting examination. Sorcerers can focus on multi-target damage than any other striker currently, so they have a niche. Warlocks are, however, among the most single-target-oriented, and their damage is sub-par. This creates a valid argument for deeming them inadequate at their role.</p><p></p><p></p><p>I've been in a lot of threads about the warlock since 4e kicked off. Almost invariably it seems that those who contest the notion that the warlock is deficient are not people who actually play a warlock. Rather, they watch other people play warlocks. Just sayin' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>I've played one for over a year. They really do kinda stink for a number of reasons. The low damage is pretty discouraging, but it really is just one of many factors. In that respect, it's kinda disappointing that the unimpressive damage becomes the crux of most warlock discussions. Another big problem is how options are whittled down at every turn. There's the Con/Cha split that can practically cut the number of choices in half. Then there's the lack of a +Con/+Int race, or even another class that uses Con as its primary ability score. There's the mandatory at-will powers. There's the emphasis on heavily-resisted damage types like necrotic and poison. And then at something of a more subtle level, the encounter powers are without much variation. They're mostly range-10, target one creature, tack on some rider effect. It's not jsut that a warlock doesn't feel powerful or impressive, it's that there's little sense of proprietorship.</p><p></p><p>And they made tieflings +Cha/+Int. That I never will get. The race that should really put a face on the infernal pact warlock instead make for superlative fey pact warlocks.</p></blockquote><p></p>
[QUOTE="Felon, post: 5008225, member: 8158"] Let's not get too warm and fuzzy here. This is the internet. When one person proclaims something adamantly, a score of people feel compelled to rush forth and denounce it with equal resolution. There are some pretty blatant power discrepancies in 4e. Most obvious is that any class that has to use implements is going to pack less of a punch than a class that gets to use [W] attacks, and they're not compensated in any kind of quantifiable way. Most heavily impacted by that discrepancy are strikers, since it's the most damage-centric class. That leaves warlocks and sorcerers warranting examination. Sorcerers can focus on multi-target damage than any other striker currently, so they have a niche. Warlocks are, however, among the most single-target-oriented, and their damage is sub-par. This creates a valid argument for deeming them inadequate at their role. I've been in a lot of threads about the warlock since 4e kicked off. Almost invariably it seems that those who contest the notion that the warlock is deficient are not people who actually play a warlock. Rather, they watch other people play warlocks. Just sayin' :cool: I've played one for over a year. They really do kinda stink for a number of reasons. The low damage is pretty discouraging, but it really is just one of many factors. In that respect, it's kinda disappointing that the unimpressive damage becomes the crux of most warlock discussions. Another big problem is how options are whittled down at every turn. There's the Con/Cha split that can practically cut the number of choices in half. Then there's the lack of a +Con/+Int race, or even another class that uses Con as its primary ability score. There's the mandatory at-will powers. There's the emphasis on heavily-resisted damage types like necrotic and poison. And then at something of a more subtle level, the encounter powers are without much variation. They're mostly range-10, target one creature, tack on some rider effect. It's not jsut that a warlock doesn't feel powerful or impressive, it's that there's little sense of proprietorship. And they made tieflings +Cha/+Int. That I never will get. The race that should really put a face on the infernal pact warlock instead make for superlative fey pact warlocks. [/QUOTE]
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