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General Tabletop Discussion
*Pathfinder & Starfinder
The Most Underpowered Class?
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<blockquote data-quote="Felon" data-source="post: 5009216" data-attributes="member: 8158"><p>"Interesting abilities"? Let's contemplate how fruitlful it is to try to redeem a class by dint of nonspecific "interesting abilities". Previously in this thread I mentioned past discussions of warlocks in these honored forums, and denoted that the most commonly-encountered warlock advocate is not someone who actually claims to play a warlock. There are the warlock-watchers with their vicarious familiarity a tablemate's warlock, and then there's the other type of warlock advocate: the self-styled out-of-the-box-thinker who wants to proffer an argument about how strikers amount to more than just damage output. There's mobility and target access and target isolation and a good sense of humor that are super-significant but just happen to be too subtle for those crass, superficial folks who focus on DPS like this was WoW and not D&D. </p><p></p><p>After all, unlike WoW, monsters in D&D don't have hit points, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think it's safe to say that the whole "this isn't WoW" line is utterly and shamelessly devoid of novelty. It's officially cemented in the realm of tired cliche. D&D may not be WoW, but like WoW it is a game where you kill monsters by divesting them of hit points, so damage output is rightly considered enormously important to a class whose role is dedicated to delivering the party's payload. Strikers may have other factors to consider, but for all practical purposes, Damage Output is the star around which mobility, target isolation, and all those other nuances revolve. Damage Output gets its own section of the newspaper between Entertainment and Sports & Leisure. Damage Output is the head of the department that gets the big corner office. </p><p></p><p>And the reason is thus: all of those other nuances don't compete with damage output or compensate for its absence. Rather, they are its suboordinates. They are modifications to the payload. They're the vehicles that facilitate the delivery of a HP-reducing package. </p><p></p><p>Damage is the striker's product. Doesn't matter how much you zoom out and try to take a holsitic perspective, without a prodcut you are out of business.</p></blockquote><p></p>
[QUOTE="Felon, post: 5009216, member: 8158"] "Interesting abilities"? Let's contemplate how fruitlful it is to try to redeem a class by dint of nonspecific "interesting abilities". Previously in this thread I mentioned past discussions of warlocks in these honored forums, and denoted that the most commonly-encountered warlock advocate is not someone who actually claims to play a warlock. There are the warlock-watchers with their vicarious familiarity a tablemate's warlock, and then there's the other type of warlock advocate: the self-styled out-of-the-box-thinker who wants to proffer an argument about how strikers amount to more than just damage output. There's mobility and target access and target isolation and a good sense of humor that are super-significant but just happen to be too subtle for those crass, superficial folks who focus on DPS like this was WoW and not D&D. After all, unlike WoW, monsters in D&D don't have hit points, right? ;) I think it's safe to say that the whole "this isn't WoW" line is utterly and shamelessly devoid of novelty. It's officially cemented in the realm of tired cliche. D&D may not be WoW, but like WoW it is a game where you kill monsters by divesting them of hit points, so damage output is rightly considered enormously important to a class whose role is dedicated to delivering the party's payload. Strikers may have other factors to consider, but for all practical purposes, Damage Output is the star around which mobility, target isolation, and all those other nuances revolve. Damage Output gets its own section of the newspaper between Entertainment and Sports & Leisure. Damage Output is the head of the department that gets the big corner office. And the reason is thus: all of those other nuances don't compete with damage output or compensate for its absence. Rather, they are its suboordinates. They are modifications to the payload. They're the vehicles that facilitate the delivery of a HP-reducing package. Damage is the striker's product. Doesn't matter how much you zoom out and try to take a holsitic perspective, without a prodcut you are out of business. [/QUOTE]
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