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General Tabletop Discussion
*Pathfinder & Starfinder
The Most Underpowered Class?
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<blockquote data-quote="Saagael" data-source="post: 5009738" data-attributes="member: 84839"><p>I've played starlock from level 1 to not level 10 (almost 11). Unfortunately, my DM doesn't allow any magazine rules in our game, even though a lot of the magazine stuff would make my character much more viable.</p><p></p><p>I can only answer your question by saying that I feel that the dragon magazine does add extra options that I wish I could use (but sadly, can't). On that same note, I'm going to add my vote that a star-lock is one of the hardest classes to build effectively. Their controller aspect is great, and if I could play a pure controller I'm sure I'd be happy. I'm forced to be a striker through party make-up, and consistently struggling to do any sort of decent damage. Of course, it might be that my DM never lets my Dire Radiance secondary trigger, which seriously gimps damage.</p><p></p><p>As a warlock player, the only thing that I really like about playing a warlock is having a second warlock on the party (a feylock who takes all the controller powers) and both of us having the Coordinated Curse feat. The feat gives a warlock combat advantage while the enemy is cursed by two warlocks. Because of that, I nearly always have CA against the target (makes up for always having to target fortitude).</p><p></p><p>That's just my experience though: it's fun to play a slightly evil madman, but no amount of interesting role-play (at least for me) makes up for my constant struggle during combats.</p></blockquote><p></p>
[QUOTE="Saagael, post: 5009738, member: 84839"] I've played starlock from level 1 to not level 10 (almost 11). Unfortunately, my DM doesn't allow any magazine rules in our game, even though a lot of the magazine stuff would make my character much more viable. I can only answer your question by saying that I feel that the dragon magazine does add extra options that I wish I could use (but sadly, can't). On that same note, I'm going to add my vote that a star-lock is one of the hardest classes to build effectively. Their controller aspect is great, and if I could play a pure controller I'm sure I'd be happy. I'm forced to be a striker through party make-up, and consistently struggling to do any sort of decent damage. Of course, it might be that my DM never lets my Dire Radiance secondary trigger, which seriously gimps damage. As a warlock player, the only thing that I really like about playing a warlock is having a second warlock on the party (a feylock who takes all the controller powers) and both of us having the Coordinated Curse feat. The feat gives a warlock combat advantage while the enemy is cursed by two warlocks. Because of that, I nearly always have CA against the target (makes up for always having to target fortitude). That's just my experience though: it's fun to play a slightly evil madman, but no amount of interesting role-play (at least for me) makes up for my constant struggle during combats. [/QUOTE]
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