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General Tabletop Discussion
*Pathfinder & Starfinder
The Most Underpowered Class?
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<blockquote data-quote="Felon" data-source="post: 5009874" data-attributes="member: 8158"><p>OK, fair enough. Moving along....</p><p></p><p></p><p>I've played the class, having a generous (or perhaps merely indifferent) DM who let me respec between sessions. I tried starlocks and hellocks. I alternated between the highest-damage powers and the highest-control powers. They weren't unplayable. Like that line in The 300..."They did their part". But they weren't Spartans, that was clear. They didn't excel at anything with any consistency, and they rarely seemed to be doing the job of striking. </p><p></p><p>The pact boons are a big plate of YMMV. The requirement that something has to die makes them rather inconsistent from encounter to encounter, or even campaign to campaign. The darkspiral pact provides a set of mechanics that can actually aid a striker, but the others not so much. </p><p></p><p>Extolling shadow walk as fantastic is something of a gaffe. This is just a patch for an otherwise low defense set, like Barbarian Agility. Add it in, and a warlock's defenses come out fair compared to other classes. It helps all four defenses, which is nice, but considering that area and close attacks ignore its benefits altogether, I'd call that something of a push. </p><p></p><p>The single-target damage is patently unimpressive if there's someone around with a mordenkrad, fullblade, greatbow, and son. And that someone doesn't even have to be a striker to outpace the warlock. Regarding area options, warlocks are pretty low on these until dailies start getting burned.</p><p></p><p>Regarding "a lot of appealing curse-related feats and items".....well, you could say this for just about any class. Other classes have feats and magic items, so warlocks don't catch up to other classes simply because they have them to.</p></blockquote><p></p>
[QUOTE="Felon, post: 5009874, member: 8158"] OK, fair enough. Moving along.... I've played the class, having a generous (or perhaps merely indifferent) DM who let me respec between sessions. I tried starlocks and hellocks. I alternated between the highest-damage powers and the highest-control powers. They weren't unplayable. Like that line in The 300..."They did their part". But they weren't Spartans, that was clear. They didn't excel at anything with any consistency, and they rarely seemed to be doing the job of striking. The pact boons are a big plate of YMMV. The requirement that something has to die makes them rather inconsistent from encounter to encounter, or even campaign to campaign. The darkspiral pact provides a set of mechanics that can actually aid a striker, but the others not so much. Extolling shadow walk as fantastic is something of a gaffe. This is just a patch for an otherwise low defense set, like Barbarian Agility. Add it in, and a warlock's defenses come out fair compared to other classes. It helps all four defenses, which is nice, but considering that area and close attacks ignore its benefits altogether, I'd call that something of a push. The single-target damage is patently unimpressive if there's someone around with a mordenkrad, fullblade, greatbow, and son. And that someone doesn't even have to be a striker to outpace the warlock. Regarding area options, warlocks are pretty low on these until dailies start getting burned. Regarding "a lot of appealing curse-related feats and items".....well, you could say this for just about any class. Other classes have feats and magic items, so warlocks don't catch up to other classes simply because they have them to. [/QUOTE]
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