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<blockquote data-quote="JohnRTroy" data-source="post: 574316" data-attributes="member: 2732"><p>Basically, WBG has the following useful items:</p><p></p><p>1) A list of various historical weapons and armor, with definitions and drawings, along with rules for handling the new ones in both d20 and LA.</p><p></p><p>2) Loads of descriptions regarding stuff that would appear in a quasi-realistic fantasy setting, including the following:</p><p></p><p>* Types of clothing worn.</p><p>* Slang or unusual terms.</p><p>* Random tables to describe physical appearances.</p><p>* Various lists of things that you'd find--this is most like the lists you would find in the 1st Edition DMG. What you'd find</p><p>* A huge amount of information about Gems and Herbs, including the common folklore at the time. Not that much in game rules, but more or less for the gamer who wants to extrapolate stuff from that.</p><p>* List of measurements of the times.</p><p>* Definitions of such things as ships, boats, weather and climate patterns, musical instruments of the time, etc. For instance, there is a list of trees by climate area, a good reference when buidling your world.</p><p></p><p>Basically, if you're a fan of GURPS books for the amount of research they place into a subject, think of this as a good book to get "fantasy/medevial flavor". Think of it as a dictionary of all the stuff you'd love to reference for your games, without having to purchase the several books.</p><p></p><p>The next book will probably be very interesting. Basically, it takes into account how the civilization of a fantasy world that is what we would consider "classic" or "traditional" (taking place in a world that still has castles and feudalism in the period of the late middle ages) would be organized. Many people are ignorant to how things really worked back then, and while a lot of that stuff may remain background in gaming campaigns, this provides a level of realism to the typical fantasy world. </p><p></p><p>After all, Knights weren't just guys who put on full plate armor and battled other people, and have you ever wondered how a Wizard would intergrate into a socieities economy?</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 574316, member: 2732"] Basically, WBG has the following useful items: 1) A list of various historical weapons and armor, with definitions and drawings, along with rules for handling the new ones in both d20 and LA. 2) Loads of descriptions regarding stuff that would appear in a quasi-realistic fantasy setting, including the following: * Types of clothing worn. * Slang or unusual terms. * Random tables to describe physical appearances. * Various lists of things that you'd find--this is most like the lists you would find in the 1st Edition DMG. What you'd find * A huge amount of information about Gems and Herbs, including the common folklore at the time. Not that much in game rules, but more or less for the gamer who wants to extrapolate stuff from that. * List of measurements of the times. * Definitions of such things as ships, boats, weather and climate patterns, musical instruments of the time, etc. For instance, there is a list of trees by climate area, a good reference when buidling your world. Basically, if you're a fan of GURPS books for the amount of research they place into a subject, think of this as a good book to get "fantasy/medevial flavor". Think of it as a dictionary of all the stuff you'd love to reference for your games, without having to purchase the several books. The next book will probably be very interesting. Basically, it takes into account how the civilization of a fantasy world that is what we would consider "classic" or "traditional" (taking place in a world that still has castles and feudalism in the period of the late middle ages) would be organized. Many people are ignorant to how things really worked back then, and while a lot of that stuff may remain background in gaming campaigns, this provides a level of realism to the typical fantasy world. After all, Knights weren't just guys who put on full plate armor and battled other people, and have you ever wondered how a Wizard would intergrate into a socieities economy? [/QUOTE]
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