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<blockquote data-quote="Inzae" data-source="post: 580715" data-attributes="member: 4600"><p><strong>oh yeah</strong></p><p></p><p>So i posted a responce to some of the criticisms over at rpgnet post 69 (seeeeet) if you will. I guess I can repost it here so ...</p><p></p><p>----------------------------------------------</p><p>Daaaaaaaaaaaaaaaannnnnng</p><p></p><p>Nothing like a gary book to get things hoppin. I odn't even know where to begin. I feel like some white house office staffer developing a spin to control a presidential gaff. Iimagine the front man for Monika Lewinsky (or women, though I have a sneaking suspicion it was a man).</p><p></p><p>Ok first of all, what the book is NOT: It is not a how-to manual. We never, to my knowledge, advertised it as a how-to manual for people needing help designing their own Campaign Setting. I address this issue in our upcoming Seeker webzine should anyone care to peruse it. Perhaps many people decided it was a how-to manual prior to opening it. A glance at any of the previes and commentary on the matter should have laid that puppy to rest. But, perhaps we were not clear enough (something I wouldn't put past us)!!! As for a guide to building campaign settings, we are prepping a talk to Gary about writing out his advice on creating how-to manual. But the world builder is not it.</p><p></p><p>What the world builder IS: Yes it has a lot of lists in it. Why might you ask does it have a lot of lists. Well, so you can fill your world with things. INstead of "You are walking through a forest," you can now describe your forest in alittle greater detail. The same goes for rooms (adding toys to office accouterments), there are lsits of crimes (now more than just pickpocketing is illegal), weapons, herbs (design your own affects - this gives you the template) etc.</p><p></p><p>Why lists of stuff. Because many people do not have any stuff in their campaigns. I can not tell you how many games I have set in on at Gen Con and elsewhere (with experienced DMs) who could not name anything but 2-3 types of things you would find in an office, or living room etc. What the lists do is give you material to work with, details to flesh out your campaign.</p><p></p><p>Is it more than just lists? YES, most assuredly, there are a plethora of definitions. Does anyone know what a Rill is? the difference between a bog, fen and marsh, a capuche, a baretta,?</p><p></p><p>Many many things are in here that can be used to give that added oomph to the Campaign.</p><p></p><p>There are also material strength and hardnesses so yo can more accurately portray the affects and strengths of differing woods, stones, gems and other material (tensile strength of ropes). 60 different traps.</p><p></p><p>Then there are lists of goods. Things one might find in a store - or better yet, things one might find on a caravan that is being raided by the players. Not just gold, but wheat, spices, furniture.</p><p></p><p>50+ different occupations for craftsmen...</p><p></p><p>and on.</p><p></p><p>Its flesh to add to a world. It does not pretend to tell you how to build a world (can you imagine the anger that would produce), how to play in that world, or how, basically, to play your game.</p><p></p><p>There is much talk of Gary being out of it and not in connection with the modern player. I know Gary and have for some three years now. This is quite simply the nicest person you are going to run into. Sure he has his beef with this that or the other (who doesn't, there is no game, no book, no DM, no author no material, that is universally liked - so I do not expect Gary to be). But his gaming philosophy is very very simple. You build it, you DM it, you have fun doing it.</p><p></p><p>What he tries to do (the whole reason he got into this business) is to give you a template to work with (dand D 1e), information to use or discard at your leasure and pleasure (mods and theis here World Builder). Its that simple.</p><p></p><p>So I do not know what I left out. I hope this does not sound to condescening or what not, it is not meant to be (what with my spelling and grammar on the fly how could it be). I am just rying to get it out quickly and concisely ????</p><p></p><p>If you have any concerns or questions, feel free to email me (davis@trolllord.com), or drop by our message boards and start posting under Gygaxian Fantasy. FGary would be happy to address questions there also. ( I think, he is fairly busy at the moment I believe but I will ask him anyway)</p><p></p><p>Now then, that said I want to revisit soiled waters - the Canting Crew - maybe later.</p><p></p><p>Ohh and it is the second book in a six part series. Much else is supplied. One really could not describe how to build a world in one book could they - I mean, really.</p><p></p><p>Cordially and really wanting to write more articles for the Seeker...</p><p>Davis</p><p>------------------------------------------</p><p></p><p>boy, I copuld use an editor.</p><p></p><p>davis</p></blockquote><p></p>
[QUOTE="Inzae, post: 580715, member: 4600"] [b]oh yeah[/b] So i posted a responce to some of the criticisms over at rpgnet post 69 (seeeeet) if you will. I guess I can repost it here so ... ---------------------------------------------- Daaaaaaaaaaaaaaaannnnnng Nothing like a gary book to get things hoppin. I odn't even know where to begin. I feel like some white house office staffer developing a spin to control a presidential gaff. Iimagine the front man for Monika Lewinsky (or women, though I have a sneaking suspicion it was a man). Ok first of all, what the book is NOT: It is not a how-to manual. We never, to my knowledge, advertised it as a how-to manual for people needing help designing their own Campaign Setting. I address this issue in our upcoming Seeker webzine should anyone care to peruse it. Perhaps many people decided it was a how-to manual prior to opening it. A glance at any of the previes and commentary on the matter should have laid that puppy to rest. But, perhaps we were not clear enough (something I wouldn't put past us)!!! As for a guide to building campaign settings, we are prepping a talk to Gary about writing out his advice on creating how-to manual. But the world builder is not it. What the world builder IS: Yes it has a lot of lists in it. Why might you ask does it have a lot of lists. Well, so you can fill your world with things. INstead of "You are walking through a forest," you can now describe your forest in alittle greater detail. The same goes for rooms (adding toys to office accouterments), there are lsits of crimes (now more than just pickpocketing is illegal), weapons, herbs (design your own affects - this gives you the template) etc. Why lists of stuff. Because many people do not have any stuff in their campaigns. I can not tell you how many games I have set in on at Gen Con and elsewhere (with experienced DMs) who could not name anything but 2-3 types of things you would find in an office, or living room etc. What the lists do is give you material to work with, details to flesh out your campaign. Is it more than just lists? YES, most assuredly, there are a plethora of definitions. Does anyone know what a Rill is? the difference between a bog, fen and marsh, a capuche, a baretta,? Many many things are in here that can be used to give that added oomph to the Campaign. There are also material strength and hardnesses so yo can more accurately portray the affects and strengths of differing woods, stones, gems and other material (tensile strength of ropes). 60 different traps. Then there are lists of goods. Things one might find in a store - or better yet, things one might find on a caravan that is being raided by the players. Not just gold, but wheat, spices, furniture. 50+ different occupations for craftsmen... and on. Its flesh to add to a world. It does not pretend to tell you how to build a world (can you imagine the anger that would produce), how to play in that world, or how, basically, to play your game. There is much talk of Gary being out of it and not in connection with the modern player. I know Gary and have for some three years now. This is quite simply the nicest person you are going to run into. Sure he has his beef with this that or the other (who doesn't, there is no game, no book, no DM, no author no material, that is universally liked - so I do not expect Gary to be). But his gaming philosophy is very very simple. You build it, you DM it, you have fun doing it. What he tries to do (the whole reason he got into this business) is to give you a template to work with (dand D 1e), information to use or discard at your leasure and pleasure (mods and theis here World Builder). Its that simple. So I do not know what I left out. I hope this does not sound to condescening or what not, it is not meant to be (what with my spelling and grammar on the fly how could it be). I am just rying to get it out quickly and concisely ???? If you have any concerns or questions, feel free to email me (davis@trolllord.com), or drop by our message boards and start posting under Gygaxian Fantasy. FGary would be happy to address questions there also. ( I think, he is fairly busy at the moment I believe but I will ask him anyway) Now then, that said I want to revisit soiled waters - the Canting Crew - maybe later. Ohh and it is the second book in a six part series. Much else is supplied. One really could not describe how to build a world in one book could they - I mean, really. Cordially and really wanting to write more articles for the Seeker... Davis ------------------------------------------ boy, I copuld use an editor. davis [/QUOTE]
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