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Story Hour
The Mother of Dreams - Episode 5 (updated February 1st, 2005)
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<blockquote data-quote="haiiro" data-source="post: 1697931" data-attributes="member: 1891"><p>It's certainly too long for me -- I like more bite-sized updates, because then I can check in when I don't have a whole lot of time to spare. I often browse EN World in the morning before work, and a smaller update means I'll have time to read it -- a longer update means I'll wait until later on, maybe forget, and maybe not read it at all.</p><p></p><p>When I first posted my SH, I went the same route that you did: nice big updates -- only in my case, they were large and infrequent. As a result, the SH never stayed on the front page long enough to spur commentary, and never gathered any readers. The few comments I got at the start mentioned the length as a negative.</p><p></p><p>When I started it up again, re-edited and with shorter posts, it did much better (and I'm having a lot more fun with it as a result).</p><p></p><p>Enough about the length, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In a nutshell: you've started up a good Story Hour, and your writing really pops. I checked in when you first started it up, I took a look and was put off by the length and the initial lack of description (the latter of which came up in your feedback thread). I <em>think</em> you've gone back in and edited the first post to include a bit more detail about the characters -- it certainly seems that way, and I sunk into it a lot easier the second time around.</p><p></p><p>In any case, the first post is now <em>very</em> solid -- I really like the Resident Evil tones, the snappy character dialogue, and the fact that I can really visualize the action as you describe it. That last one is something I look for in fiction, and you've done a very good job of it. Nice work! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'll be checking back in as time permits, and it's probably worth mentioning that the "fictionalized, not just an account of the game" element doesn't bother me -- good reading is good reading.</p></blockquote><p></p>
[QUOTE="haiiro, post: 1697931, member: 1891"] It's certainly too long for me -- I like more bite-sized updates, because then I can check in when I don't have a whole lot of time to spare. I often browse EN World in the morning before work, and a smaller update means I'll have time to read it -- a longer update means I'll wait until later on, maybe forget, and maybe not read it at all. When I first posted my SH, I went the same route that you did: nice big updates -- only in my case, they were large and infrequent. As a result, the SH never stayed on the front page long enough to spur commentary, and never gathered any readers. The few comments I got at the start mentioned the length as a negative. When I started it up again, re-edited and with shorter posts, it did much better (and I'm having a lot more fun with it as a result). Enough about the length, though. ;) In a nutshell: you've started up a good Story Hour, and your writing really pops. I checked in when you first started it up, I took a look and was put off by the length and the initial lack of description (the latter of which came up in your feedback thread). I [i]think[/i] you've gone back in and edited the first post to include a bit more detail about the characters -- it certainly seems that way, and I sunk into it a lot easier the second time around. In any case, the first post is now [i]very[/i] solid -- I really like the Resident Evil tones, the snappy character dialogue, and the fact that I can really visualize the action as you describe it. That last one is something I look for in fiction, and you've done a very good job of it. Nice work! :) I'll be checking back in as time permits, and it's probably worth mentioning that the "fictionalized, not just an account of the game" element doesn't bother me -- good reading is good reading. [/QUOTE]
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Story Hour
The Mother of Dreams - Episode 5 (updated February 1st, 2005)
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