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<blockquote data-quote="Leatherhead" data-source="post: 8383672" data-attributes="member: 53176"><p>Shock and Awe. Round 1.</p><p></p><p>The tension in the air explodes, literally. </p><p></p><p>The Gnoll knocks over a table, forming a makeshift cover between it and whatever might come out from behind the back door. The Addict joins the Gnoll behind it. But strangest of all, the Reptile disrobes, instead of one large creature, it was three kobolds disguising themselves. Two of them hop down from standing on the third, and fling jars. One aims at the main door, igniting a patch of fire in the hopes of barring outside reinforcements. The other lands behind the bar, on the spirits shelf, causing the alcohol to erupt along the back walls.</p><p></p><p>The barkeep screams in pain from the flames eating at his back, and falls over behind the bar. From the backroom, Nisa screams in reply.</p><p></p><p>[spoiler="Allies"]</p><p>Tillington. AC: 14(16), HP 9/9, Passive Perception: 11, Spell Slots: 1(2/2)</p><p></p><p>Maladiel. AC: 12, HP 7/7, Passive Perception: 14, Spell Slots: 1(2/2)</p><p></p><p>Malix. AC: 17, HP: 10/10, Passive Perception: 15</p><p></p><p>Ozzar. AC: 16(18), HP 13/13, Passive Perception: 13</p><p>[/spoiler]</p><p></p><p>[spoiler="Bar People"]</p><p>Nissa. AC: 10, HP 4/4 Passive Perception: 10, Initiative 14.</p><p></p><p>Barkeep. AC: 10, HP 0/4, Passive Perception: 10, Initiative 1 </p><p></p><p>Drunks. AC: 10, HP 4, Passive Perception: 10, Initiative 2</p><p>D1 4/4 HP</p><p>D2 4/4 HP</p><p>[/spoiler]</p><p></p><p>[spoiler="Enemies"]</p><p>Gnoll Hunter. AC: 13, HP: 22/22, Passive Perception: 13, Initiative: 5</p><p></p><p>Addict. AC: 10, HP: 13/13, Passive Perception 11, Initiative: 12</p><p></p><p>Kobold Underling x3. AC: 13, HP: 7, Passive Perception: 9, Initiative: 11</p><p>R1 HP:7/7</p><p>R2 HP:7/7</p><p>R3 HP:7/7</p><p>[/spoiler]</p><p></p><p>[GM] Time to roll for initiative and take your turns! None of the PCs are surprised, so they have access to their reactions should they want to try something. </p><p>[ATTACH]142781[/ATTACH]</p><p></p><p>Perception DC 12: [ISPOILER]The barkeep dropped a stone as he fell over. It landed in square E5 [/ISPOILER]</p><p></p><p>Moving into a square that is on fire causes 1d4 fire damage. </p><p></p><p>The windows are big enough for a medium sized creature to move through them if they break the glass. A glass window has an AC of 13 and 4 hp, or they may be broken with a DC 10 Athletics check.[/GM]</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8383672, member: 53176"] Shock and Awe. Round 1. The tension in the air explodes, literally. The Gnoll knocks over a table, forming a makeshift cover between it and whatever might come out from behind the back door. The Addict joins the Gnoll behind it. But strangest of all, the Reptile disrobes, instead of one large creature, it was three kobolds disguising themselves. Two of them hop down from standing on the third, and fling jars. One aims at the main door, igniting a patch of fire in the hopes of barring outside reinforcements. The other lands behind the bar, on the spirits shelf, causing the alcohol to erupt along the back walls. The barkeep screams in pain from the flames eating at his back, and falls over behind the bar. From the backroom, Nisa screams in reply. [spoiler="Allies"] Tillington. AC: 14(16), HP 9/9, Passive Perception: 11, Spell Slots: 1(2/2) Maladiel. AC: 12, HP 7/7, Passive Perception: 14, Spell Slots: 1(2/2) Malix. AC: 17, HP: 10/10, Passive Perception: 15 Ozzar. AC: 16(18), HP 13/13, Passive Perception: 13 [/spoiler] [spoiler="Bar People"] Nissa. AC: 10, HP 4/4 Passive Perception: 10, Initiative 14. Barkeep. AC: 10, HP 0/4, Passive Perception: 10, Initiative 1 Drunks. AC: 10, HP 4, Passive Perception: 10, Initiative 2 D1 4/4 HP D2 4/4 HP [/spoiler] [spoiler="Enemies"] Gnoll Hunter. AC: 13, HP: 22/22, Passive Perception: 13, Initiative: 5 Addict. AC: 10, HP: 13/13, Passive Perception 11, Initiative: 12 Kobold Underling x3. AC: 13, HP: 7, Passive Perception: 9, Initiative: 11 R1 HP:7/7 R2 HP:7/7 R3 HP:7/7 [/spoiler] [GM] Time to roll for initiative and take your turns! None of the PCs are surprised, so they have access to their reactions should they want to try something. [ATTACH]142781[/ATTACH] Perception DC 12: [ISPOILER]The barkeep dropped a stone as he fell over. It landed in square E5 [/ISPOILER] Moving into a square that is on fire causes 1d4 fire damage. The windows are big enough for a medium sized creature to move through them if they break the glass. A glass window has an AC of 13 and 4 hp, or they may be broken with a DC 10 Athletics check.[/GM] [/QUOTE]
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