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<blockquote data-quote="Leatherhead" data-source="post: 8401644" data-attributes="member: 53176"><p>Shock and Awe. Round 4.</p><p></p><p>Malix grabs Maladiel's unconscious body and gets ready to escape.</p><p></p><p>Ozzar fills the guard in on the situation, who promptly leaves to find more support.</p><p></p><p>Nissa, clearly in shock from the chaos, blankly tears off a piece of her burnt dress, and uses it to staunch Maladiel's wound.<strong> "No, no, no..."</strong></p><p></p><p>The Addict makes a jump out of the window. Followed by the remaining live kobold.</p><p></p><p>The Gnoll tries to make the jump, but is caught by Tillington's bolt in the window. His body slumps over in the window frame, blocking it.</p><p></p><p>The fire has burned enough decor, liquor, and bodies to smoke and poison the air.</p><p></p><p>[spoiler="Allies"]</p><p>Malix. AC: 17, HP: 10/10, Passive Perception: 15, Initiative 20</p><p></p><p>Ozzar. AC: 16(18), HP 4/13, Passive Perception: 13 Initiative: 20</p><p></p><p>Guard. AC: 14, HP 11/11, Passive Perception: 12. Initiative: 19</p><p></p><p>Maladiel. AC: 12, HP 0/7, Passive Perception: 14, Spell Slots: 1(2/2) Initiative 6</p><p>(Unconscious)</p><p>(Incapacitated)</p><p>(Prone)</p><p>(Stable)</p><p></p><p>Tillington. AC: 14(16), HP 9/9, Passive Perception: 11, Spell Slots: 1(2/2) Initiative 5</p><p>[/spoiler]</p><p></p><p>[spoiler="Bar People"]</p><p>Nissa. AC: 10, HP 1/4 Passive Perception: 10, Initiative 14.</p><p></p><p></p><p>Barkeep. AC: 10, HP 0/4, Passive Perception: 10, Initiative 1</p><p>(On fire, dead.)</p><p></p><p>Drunks. AC: 10, HP 4, Passive Perception: 10, Initiative 2</p><p>D1 4/4 HP (Jumped out window)</p><p>D2 4/4 HP (Jumped out window)</p><p>[/spoiler]</p><p></p><p>[spoiler="Enemies"]</p><p>Gnoll Hunter. AC: 13 (15 with Cover), HP: 0/22, Passive Perception: 13, Initiative: 5</p><p>(Dead)</p><p></p><p>Addict. AC: 10 (12 with cover), HP: 13/13, Passive Perception 11, Initiative: 12</p><p>(Escaped)</p><p></p><p>Kobold Underling x3. AC: 13, HP: 7, Passive Perception: 9, Initiative: 11</p><p>R1 HP:7/7 (Escaped)</p><p>R2 HP: 0/0 (Dead)</p><p>R3 HP:7/7 (Escaped)</p><p>[/spoiler]</p><p></p><p>[spoiler="rolls"]</p><p>Nissa medicine check.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255027" target="_blank">medicine check: 1D20 = [19] = 19</a></p><p>[/spoiler]</p><p></p><p>[GM] The fighting part of the fight is over. The only question that remains is how soon will you escape. [/GM]</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8401644, member: 53176"] Shock and Awe. Round 4. Malix grabs Maladiel's unconscious body and gets ready to escape. Ozzar fills the guard in on the situation, who promptly leaves to find more support. Nissa, clearly in shock from the chaos, blankly tears off a piece of her burnt dress, and uses it to staunch Maladiel's wound.[B] "No, no, no..."[/B] The Addict makes a jump out of the window. Followed by the remaining live kobold. The Gnoll tries to make the jump, but is caught by Tillington's bolt in the window. His body slumps over in the window frame, blocking it. The fire has burned enough decor, liquor, and bodies to smoke and poison the air. [spoiler="Allies"] Malix. AC: 17, HP: 10/10, Passive Perception: 15, Initiative 20 Ozzar. AC: 16(18), HP 4/13, Passive Perception: 13 Initiative: 20 Guard. AC: 14, HP 11/11, Passive Perception: 12. Initiative: 19 Maladiel. AC: 12, HP 0/7, Passive Perception: 14, Spell Slots: 1(2/2) Initiative 6 (Unconscious) (Incapacitated) (Prone) (Stable) Tillington. AC: 14(16), HP 9/9, Passive Perception: 11, Spell Slots: 1(2/2) Initiative 5 [/spoiler] [spoiler="Bar People"] Nissa. AC: 10, HP 1/4 Passive Perception: 10, Initiative 14. Barkeep. AC: 10, HP 0/4, Passive Perception: 10, Initiative 1 (On fire, dead.) Drunks. AC: 10, HP 4, Passive Perception: 10, Initiative 2 D1 4/4 HP (Jumped out window) D2 4/4 HP (Jumped out window) [/spoiler] [spoiler="Enemies"] Gnoll Hunter. AC: 13 (15 with Cover), HP: 0/22, Passive Perception: 13, Initiative: 5 (Dead) Addict. AC: 10 (12 with cover), HP: 13/13, Passive Perception 11, Initiative: 12 (Escaped) Kobold Underling x3. AC: 13, HP: 7, Passive Perception: 9, Initiative: 11 R1 HP:7/7 (Escaped) R2 HP: 0/0 (Dead) R3 HP:7/7 (Escaped) [/spoiler] [spoiler="rolls"] Nissa medicine check. [URL='http://roll.coyotecode.net/lookup.php?rollid=255027']medicine check: 1D20 = [19] = 19[/URL] [/spoiler] [GM] The fighting part of the fight is over. The only question that remains is how soon will you escape. [/GM] [/QUOTE]
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