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<blockquote data-quote="Leatherhead" data-source="post: 8586298" data-attributes="member: 53176"><p>Eixek takes you to the building with the crest over the door. His dragonmark briefly shines, and the door opens. <strong>“Down here, in the labs.”</strong> He says, pointing down the stairs.</p><p></p><p>The inside of the barn-like building is unnaturally clean and bright. The floor is a gray smooth stone. The walls and cabinets are made from gleaming whitewood and polished silver. The air is cold, and distinctly lacks the smell of animals. Instead there is the arcane odor of various herbs hanging in the air, seemingly placed to mask any other scents that might be in the area.</p><p></p><p>The older stone stairs lead down to a maze of corridors. Everbright lanterns light the walls with a faintly blue, clinical light that flickers occasionally into shadows as figures pass by them. The halls echo with unintelligibly muffled conversations coming from a distance. A sound of soft moaning comes from beyond one of the doors, although the echoes make it difficult to tell which.</p><p></p><p>Eixek leads you down a corridor that seems much longer than the building should support. As he turns a corner, you lose sight of him, though there is no nearby door he could have bolted into. Turning around, to try and find him, you instead find the halls you have walked through seem to bend in a different direction. Or are they? This place is very confusing.</p><p></p><p>There are only two things you are sure of right now, your party is alone, and there is a moaning noise coming from the other side of the door at the end of this hall.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8586298, member: 53176"] Eixek takes you to the building with the crest over the door. His dragonmark briefly shines, and the door opens. [B]“Down here, in the labs.”[/B] He says, pointing down the stairs. The inside of the barn-like building is unnaturally clean and bright. The floor is a gray smooth stone. The walls and cabinets are made from gleaming whitewood and polished silver. The air is cold, and distinctly lacks the smell of animals. Instead there is the arcane odor of various herbs hanging in the air, seemingly placed to mask any other scents that might be in the area. The older stone stairs lead down to a maze of corridors. Everbright lanterns light the walls with a faintly blue, clinical light that flickers occasionally into shadows as figures pass by them. The halls echo with unintelligibly muffled conversations coming from a distance. A sound of soft moaning comes from beyond one of the doors, although the echoes make it difficult to tell which. Eixek leads you down a corridor that seems much longer than the building should support. As he turns a corner, you lose sight of him, though there is no nearby door he could have bolted into. Turning around, to try and find him, you instead find the halls you have walked through seem to bend in a different direction. Or are they? This place is very confusing. There are only two things you are sure of right now, your party is alone, and there is a moaning noise coming from the other side of the door at the end of this hall. [/QUOTE]
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