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The Mourning After (Horror) (IC)
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<blockquote data-quote="Leatherhead" data-source="post: 8613923" data-attributes="member: 53176"><p>Outside of the barn, you find yourself in a courtyard, surrounded by a 20' tall razor wire fence. A spider-horse is being ridden by a guard in the yard, and guard towers line the perimeter of the fence. On the other side of the fence you can see a cityscape, immediately your eyes are drawn to the sky. It's afternoon, but the sky is gray. On the horizon are the dead mists of the Mourning, in every direction...</p><p></p><p>To the north, just on the other side of the fence, you see a massive toppled spire. The architecture is unlike the kind seen in Sharn. After picking your memories, you realize you've seen this style before, in a picture if not in person. It's a Vermishard, a palace. One of many in Metrol, the capital of Cyre, now known as the Mournland.</p><p></p><p>[gm] So the marching order is Lazharis and Vesile, then Maladiel and Malix, followed by Xian and Ozzar? Or did you want some more NPCs crammed between you all? </p><p></p><p>Some skill checks.</p><p></p><p>Lazharis, or DC 13 Insight: [ispoiler]The hobgoblin Vesile has started getting restless. She seems to be expecting something.[/iSpoiler]</p><p></p><p>DC 10 Investigation: [ispoiler] If anyone tried to climb the razor-wire fence, it’d likely kill or entrap them—and the guards in the towers</p><p>have heavy crossbows and clear lines of sight to anyone trying for the fence.[/ispoiler]</p><p></p><p>DC 10 Nature or Survival: [ISPOILER]There are no birds on the fence, though several perch on surrounding roofs, suggesting the fence may be dangerous to touch.[/ISPOILER]</p><p></p><p>DC 10 Perception: [ISPOILER]Some guards carry packs on their back, which appear to hold personal effects confiscated from the "volunteers".[/ISPOILER]</p><p></p><p>DC 10 Medicine: [ISPOILER]Most of the "volunteers" are malnourished and too weak to fight.[/ISPOILER][/gm]</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8613923, member: 53176"] Outside of the barn, you find yourself in a courtyard, surrounded by a 20' tall razor wire fence. A spider-horse is being ridden by a guard in the yard, and guard towers line the perimeter of the fence. On the other side of the fence you can see a cityscape, immediately your eyes are drawn to the sky. It's afternoon, but the sky is gray. On the horizon are the dead mists of the Mourning, in every direction... To the north, just on the other side of the fence, you see a massive toppled spire. The architecture is unlike the kind seen in Sharn. After picking your memories, you realize you've seen this style before, in a picture if not in person. It's a Vermishard, a palace. One of many in Metrol, the capital of Cyre, now known as the Mournland. [gm] So the marching order is Lazharis and Vesile, then Maladiel and Malix, followed by Xian and Ozzar? Or did you want some more NPCs crammed between you all? Some skill checks. Lazharis, or DC 13 Insight: [ispoiler]The hobgoblin Vesile has started getting restless. She seems to be expecting something.[/iSpoiler] DC 10 Investigation: [ispoiler] If anyone tried to climb the razor-wire fence, it’d likely kill or entrap them—and the guards in the towers have heavy crossbows and clear lines of sight to anyone trying for the fence.[/ispoiler] DC 10 Nature or Survival: [ISPOILER]There are no birds on the fence, though several perch on surrounding roofs, suggesting the fence may be dangerous to touch.[/ISPOILER] DC 10 Perception: [ISPOILER]Some guards carry packs on their back, which appear to hold personal effects confiscated from the "volunteers".[/ISPOILER] DC 10 Medicine: [ISPOILER]Most of the "volunteers" are malnourished and too weak to fight.[/ISPOILER][/gm] [/QUOTE]
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