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<blockquote data-quote="Leatherhead" data-source="post: 8619964" data-attributes="member: 53176"><p>Jailbreak! Round 1.</p><p></p><p>The guards march you through the courtyard into a corridor, 20’ wide, lined with razor wire. A single guard tower on the outside rises high above the procession. Vesile grows visibility agitated, as do all of the people walking with you. The oppressive atmosphere is palpable.</p><p></p><p>About halfway through, Vesile shouts <strong><span style="color: rgb(235, 107, 86)">“WATCH OUT!”</span></strong> The warning is followed by an explosion, as the guard tower topples over, smashing through the fences. The falling structure finds itself embedded in several of the now dead who were marching with you, including one of the better armored guards. Some of the living didn’t fare much better, a middle aged woman looks upon a piece of splintered wood that was driven through her stomach with teary eyes, as she begs you for help.</p><p></p><p>From the broken guard tower, a hulking creature emerges, its body a grotesque amalgamation of several others. It has an ogre’s fleshy body, spottily covered by small useless feathers. Its vulturelike head—with vicious sharp beak—turns on an elongated neck, while its arms each end in a single large talon. The creature roars, strangely deep and unbirdlike, and then impales one of the guards and knocks back another. Vesile looks upon the beast with panic in her eyes. <strong><span style="color: rgb(235, 107, 86)">“That creature will kill us all. Follow me if you want to live!”</span></strong></p><p></p><p></p><p></p><p>[GM] Time for initiative once again!</p><p></p><p>Everyone make a dex saving throw, with advantage for the warning. DC 10, 4 damage and prone on a failed save, half damage and not prone on a success.</p><p></p><p>The broken guard tower is difficult terrain, but should allow for a somewhat safe climb over the razorwire.</p><p></p><p>[ATTACH=full]156302[/ATTACH]</p><p></p><p>[spoiler=Map Key, I will adjust your colors for visibility.]</p><p></p><p>There are quite a few dead bodies under that tower.</p><p></p><p>P: The Prisoners, they are unarmed and unarmored, cowering in fear because of the situation.</p><p></p><p>V: Vesile</p><p>M: Malix</p><p>E: Maladiel</p><p>O: Ozzar</p><p>L: Lasharis</p><p>X: Xian</p><p></p><p>B: The Ogre-Bird</p><p></p><p>G: Guard. Armed with a spear and shield.</p><p>Z: a dead guard</p><p>H: Heavy guard. Armed with mace, shield, and heavy crossbow.</p><p>A: a dead heavy guard[/spoiler]</p><p></p><p>Taking a weapon from a dead body is an object interaction. Removing a shield or pack takes an entire action.</p><p>[/gm]</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8619964, member: 53176"] Jailbreak! Round 1. The guards march you through the courtyard into a corridor, 20’ wide, lined with razor wire. A single guard tower on the outside rises high above the procession. Vesile grows visibility agitated, as do all of the people walking with you. The oppressive atmosphere is palpable. About halfway through, Vesile shouts [B][COLOR=rgb(235, 107, 86)]“WATCH OUT!”[/COLOR][/B] The warning is followed by an explosion, as the guard tower topples over, smashing through the fences. The falling structure finds itself embedded in several of the now dead who were marching with you, including one of the better armored guards. Some of the living didn’t fare much better, a middle aged woman looks upon a piece of splintered wood that was driven through her stomach with teary eyes, as she begs you for help. From the broken guard tower, a hulking creature emerges, its body a grotesque amalgamation of several others. It has an ogre’s fleshy body, spottily covered by small useless feathers. Its vulturelike head—with vicious sharp beak—turns on an elongated neck, while its arms each end in a single large talon. The creature roars, strangely deep and unbirdlike, and then impales one of the guards and knocks back another. Vesile looks upon the beast with panic in her eyes. [B][COLOR=rgb(235, 107, 86)]“That creature will kill us all. Follow me if you want to live!”[/COLOR][/B] [GM] Time for initiative once again! Everyone make a dex saving throw, with advantage for the warning. DC 10, 4 damage and prone on a failed save, half damage and not prone on a success. The broken guard tower is difficult terrain, but should allow for a somewhat safe climb over the razorwire. [ATTACH type="full" alt="Escape round 1.jpg"]156302[/ATTACH] [spoiler=Map Key, I will adjust your colors for visibility.] There are quite a few dead bodies under that tower. P: The Prisoners, they are unarmed and unarmored, cowering in fear because of the situation. V: Vesile M: Malix E: Maladiel O: Ozzar L: Lasharis X: Xian B: The Ogre-Bird G: Guard. Armed with a spear and shield. Z: a dead guard H: Heavy guard. Armed with mace, shield, and heavy crossbow. A: a dead heavy guard[/spoiler] Taking a weapon from a dead body is an object interaction. Removing a shield or pack takes an entire action. [/gm] [/QUOTE]
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