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<blockquote data-quote="Leatherhead" data-source="post: 8706282" data-attributes="member: 53176"><p>As the Hounds’ eyes light up with arcane energies, Lahzaris leads the party out into the backyard. The Hounds magic knocks the door open. In response, Vesile tips the table in front of the hallway leading to the back exit, as everyone runs for safety.</p><p></p><p>[GM] OK then, it sounds like the situation is shifting to a chase!</p><p>Thanks to the logistics of having a fence on the back of the house, after you clear the first hurdle, you will have a decent head start on the hounds.</p><p></p><p>First complication: Hopping the fence. Make a DC 10 acrobatics check. Failure: 1d4 piercing damage from the twisted wire on top of the fence.</p><p></p><p>Also, the first to post roll me a d20, for more complications.</p><p></p><p>Some quick rules reminders, mostly so I can keep track of them.</p><p></p><p><strong>Dashing.</strong></p><p>During the chase, a participant can freely use the Dash action a number of times equal to 3 + its Constitution modifier. Each additional Dash action it takes during the chase requires the creature to succeed on a DC 10 Constitution check at the end of its turn or gain one level of exhaustion.</p><p></p><p>A participant drops out of the chase if its exhaustion reaches level 5, since its speed becomes 0. A creature can remove the levels of exhaustion it gained during the chase by finishing a short or long rest.</p><p></p><p>[ATTACH]255323[/ATTACH]</p><p></p><p>Your goals are to either tire the hounds out, or break their LoS and hide successfully. The Party currently has a collective 100' lead on the hounds.</p><p></p><p>[Spoiler=Stats]</p><p>Vadalis Tracking Hound x4</p><p>Armor Class, Speed 40, Con +1 13, HP 11/11, passive Perception 13</p><p></p><p>Vesile: Speed 30, Con +1 AC 14, HP ??, Passive Perception: 13,</p><p>Len: Speed 30, Con +0 AC 12, HP ??, Passive Perception 12</p><p></p><p>Lazharis. Speed 30, Con +1 AC: 14, HP: 9/9, Passive Perception: 14</p><p>Maladiel. Speed 30, Con +1 AC: 12, HP: 7/7, Passive Perception: 14, Spells: 2/2. FBTG: 1/1.</p><p>Malix. Speed 30, Con +2 AC: 17, HP: 8/10, Passive Perception: 15,</p><p>Xian. Speed 30, Con +1 AC: 13, HP: 7/9, Passive Perception: 13, Spells: 1/2 + D, BI: 3/3</p><p>Ozzar. Speed 25, Con +2 AC 16: HP: 11/13, Passive Perception: 13, Initiative: 10?, SW: 1/1.[/spoiler][/GM]</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8706282, member: 53176"] As the Hounds’ eyes light up with arcane energies, Lahzaris leads the party out into the backyard. The Hounds magic knocks the door open. In response, Vesile tips the table in front of the hallway leading to the back exit, as everyone runs for safety. [GM] OK then, it sounds like the situation is shifting to a chase! Thanks to the logistics of having a fence on the back of the house, after you clear the first hurdle, you will have a decent head start on the hounds. First complication: Hopping the fence. Make a DC 10 acrobatics check. Failure: 1d4 piercing damage from the twisted wire on top of the fence. Also, the first to post roll me a d20, for more complications. Some quick rules reminders, mostly so I can keep track of them. [B]Dashing.[/B] During the chase, a participant can freely use the Dash action a number of times equal to 3 + its Constitution modifier. Each additional Dash action it takes during the chase requires the creature to succeed on a DC 10 Constitution check at the end of its turn or gain one level of exhaustion. A participant drops out of the chase if its exhaustion reaches level 5, since its speed becomes 0. A creature can remove the levels of exhaustion it gained during the chase by finishing a short or long rest. [ATTACH alt="HOUNDS Round 2.png"]255323[/ATTACH] Your goals are to either tire the hounds out, or break their LoS and hide successfully. The Party currently has a collective 100' lead on the hounds. [Spoiler=Stats] Vadalis Tracking Hound x4 Armor Class, Speed 40, Con +1 13, HP 11/11, passive Perception 13 Vesile: Speed 30, Con +1 AC 14, HP ??, Passive Perception: 13, Len: Speed 30, Con +0 AC 12, HP ??, Passive Perception 12 Lazharis. Speed 30, Con +1 AC: 14, HP: 9/9, Passive Perception: 14 Maladiel. Speed 30, Con +1 AC: 12, HP: 7/7, Passive Perception: 14, Spells: 2/2. FBTG: 1/1. Malix. Speed 30, Con +2 AC: 17, HP: 8/10, Passive Perception: 15, Xian. Speed 30, Con +1 AC: 13, HP: 7/9, Passive Perception: 13, Spells: 1/2 + D, BI: 3/3 Ozzar. Speed 25, Con +2 AC 16: HP: 11/13, Passive Perception: 13, Initiative: 10?, SW: 1/1.[/spoiler][/GM] [/QUOTE]
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