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<blockquote data-quote="Leatherhead" data-source="post: 8726128" data-attributes="member: 53176"><p>Release the Hounds! Round 2.</p><p></p><p>Lazharis props a plank up against the door, a weak latch, but better than nothing.</p><p>The party makes it over the fence, with little trouble.</p><p>Vesile barely makes it over the top by herself, but Len is also mangled by the barbs (bloody)</p><p>The hounds break past the barriers, find themselves on the other side of the fence, and bolt back inside the building. As they scramble outside, one of them trips on a puddle.</p><p></p><p>As the party flees, they come across a drunk who has clearly been day-drinking away his problems and flailing about in the street.</p><p></p><p>[GM]Make a DC 10 Strength (Athletics), Dexterity (Acrobatics), or Charisma (Intimidation) check (your choice) to slip past him. On a failed check, the drunk counts as 10 feet of difficult terrain.</p><p></p><p>And don't forget to roll for complications!</p><p></p><p>Actions:</p><p>Two of the hounds used their actions to break down the barriers, the other two hounds are dashing.</p><p></p><p>Current Distance:</p><p></p><p>Added distance, 30, Ozzar gained 50</p><p>The Closest hounds gained 5’</p><p>The other 2 hounds are 40’ behind them, one of them is prone.</p><p></p><p>Ozzar: 145’</p><p>Other Party: 130’</p><p>Far hounds: -40’</p><p></p><p>[spoiler=Stats]</p><p></p><p>Vadalis Tracking Hound x4</p><p>Armor Class, Speed 40, Con +1 13, HP 11/11, passive Perception 13</p><p></p><p>Vesile: Speed 30, Con +1 AC 14, HP ??, Passive Perception: 13,</p><p>Len: Speed 30, Con +0 AC 12, HP ??, Passive Perception 12 (bloody)</p><p></p><p>Lazharis. Speed 30, Con +1 AC: 14, HP: 6/9, Passive Perception: 14,</p><p>Maladiel. Speed 30, Con +1 AC: 12, HP: 5/7, Passive Perception: 14, Spells: 2/2. FBTG: 1/1.</p><p>Malix. Speed 30, Con +2 AC: 17, HP: 8/10, Passive Perception: 15,</p><p>Xian. Speed 30, Con +1 AC: 13, HP: 7/9, Passive Perception: 13, Spells: 1/2 + D, BI: 3/3</p><p>Ozzar. Speed 25, Con +2 AC 16: HP: 11/13, Passive Perception: 13, Initiative: 10?, SW: 1/1.</p><p></p><p>Dashes used:</p><p>Hound A, 1/4</p><p>Hound B, 1/4</p><p></p><p>Ozzar, 1/5[/spoiler]</p><p></p><p>[spoiler=Rolls<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>Fence Damage!</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=266105" target="_blank">fence damage: 1D4 = [4] = 4</a></p><p></p><p>Saving throws!</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=266108" target="_blank">Saving throw VS puddle: 1D20+2 = [3]+2 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=266108" target="_blank">1D20+2 = [12]+2 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=266108" target="_blank">1D20+2 = [16]+2 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=266108" target="_blank">1D20+2 = [17]+2 = 19</a>[/spoiler][/gm]</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8726128, member: 53176"] Release the Hounds! Round 2. Lazharis props a plank up against the door, a weak latch, but better than nothing. The party makes it over the fence, with little trouble. Vesile barely makes it over the top by herself, but Len is also mangled by the barbs (bloody) The hounds break past the barriers, find themselves on the other side of the fence, and bolt back inside the building. As they scramble outside, one of them trips on a puddle. As the party flees, they come across a drunk who has clearly been day-drinking away his problems and flailing about in the street. [GM]Make a DC 10 Strength (Athletics), Dexterity (Acrobatics), or Charisma (Intimidation) check (your choice) to slip past him. On a failed check, the drunk counts as 10 feet of difficult terrain. And don't forget to roll for complications! Actions: Two of the hounds used their actions to break down the barriers, the other two hounds are dashing. Current Distance: Added distance, 30, Ozzar gained 50 The Closest hounds gained 5’ The other 2 hounds are 40’ behind them, one of them is prone. Ozzar: 145’ Other Party: 130’ Far hounds: -40’ [spoiler=Stats] Vadalis Tracking Hound x4 Armor Class, Speed 40, Con +1 13, HP 11/11, passive Perception 13 Vesile: Speed 30, Con +1 AC 14, HP ??, Passive Perception: 13, Len: Speed 30, Con +0 AC 12, HP ??, Passive Perception 12 (bloody) Lazharis. Speed 30, Con +1 AC: 14, HP: 6/9, Passive Perception: 14, Maladiel. Speed 30, Con +1 AC: 12, HP: 5/7, Passive Perception: 14, Spells: 2/2. FBTG: 1/1. Malix. Speed 30, Con +2 AC: 17, HP: 8/10, Passive Perception: 15, Xian. Speed 30, Con +1 AC: 13, HP: 7/9, Passive Perception: 13, Spells: 1/2 + D, BI: 3/3 Ozzar. Speed 25, Con +2 AC 16: HP: 11/13, Passive Perception: 13, Initiative: 10?, SW: 1/1. Dashes used: Hound A, 1/4 Hound B, 1/4 Ozzar, 1/5[/spoiler] [spoiler=Rolls:] Fence Damage! [URL='http://roll.coyotecode.net/lookup.php?rollid=266105']fence damage: 1D4 = [4] = 4[/URL] Saving throws! [URL='http://roll.coyotecode.net/lookup.php?rollid=266108']Saving throw VS puddle: 1D20+2 = [3]+2 = 5[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=266108']1D20+2 = [12]+2 = 14[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=266108']1D20+2 = [16]+2 = 18[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=266108']1D20+2 = [17]+2 = 19[/URL][/spoiler][/gm] [/QUOTE]
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