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The Mourning After (Horror) (IC)
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<blockquote data-quote="Leatherhead" data-source="post: 8914611" data-attributes="member: 53176"><p>Round 2 </p><p></p><p></p><p>The Ghoul, still blazing with radiant flames, contorts its broken body in unnatural ways, dying a second death as Xian's rapier pierces it.</p><p></p><p>The Clawfoot Zombie turns its attention towards the dwarf who dismounted its rider. While the dwarf readily blocks the rotting maw filled with teeth, the undead hunter uses its instincts and weight to pin the shield, while its decrepit claws find Ozzar behind it. 19 damage!</p><p></p><p>Ripples in the mists form, much like shark fins breaching the surface of water. From below the cover, a swarm of decaying and disembodied limbs lash out at Yelisha and Vesile. Fortunately, they saw the dangers in time, and were able to dodge.</p><p></p><p>[GM]</p><p>Map: </p><p>[ATTACH]273629[/ATTACH]</p><p></p><p>[spoiler=Rolls]</p><p></p><p>Clawfoot: Two hits!</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=275578" target="_blank">Multi attack : </a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=275578" target="_blank">1D20+5 = [8]+5 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=275578" target="_blank">1D20+5 = [13]+5 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=275578" target="_blank">1D20+5 = [11]+5 = 16</a></p><p></p><p>19 damage !</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=275579" target="_blank">Claw damage: </a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=275579" target="_blank">1D8+3 = [5]+3 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=275579" target="_blank">1D8+3 = [8]+3 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=275579" target="_blank"></a></p><p></p><p>Zombie Limb Swarms</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=275577" target="_blank">Grasping Limbs attack.:</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=275577" target="_blank">1D20+4 = [1]+4 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=275577" target="_blank">2D6 = [5, 6] = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=275577" target="_blank">1D20+4 = [1]+4 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=275577" target="_blank">2D6 = [2, 4] = 6</a>[/spoiler]</p><p></p><p>[spoiler=Stats]</p><p>Allies:</p><p>Yelisha: Speed 30, AC 15 , HP ??, Passive Perception: 13,</p><p>Vesile: Speed 30, AC 14, HP ??, Passive Perception: 13,</p><p></p><p>Lazharis. Speed 30, AC: 14, HP: 15/15, Passive Perception: 15,</p><p>Maladiel. Speed 30, AC: 12, HP: 13/13, Passive Perception: 14, Spells: 3/4. FBTG: 1/1. SP 2/2</p><p>Malix. Speed 30, AC: 17, HP: 17/17, Passive Perception: 15, Ki 2/2</p><p>Xian. Speed 30, AC: 13, HP: 15/15, Passive Perception: 13, Spells: 3/3 + D, BI: 3/3 </p><p>Ozzar. Speed 25, AC 16: HP: 4/23, Passive Perception: 13, , SW: 1/1 Bloodied.</p><p></p><p>Enemies:</p><p>Ghoul. Speed 30, AC 12, HP 0, Passive Perception: 13, Dead.</p><p>Clawfoot Zombie. Speed 40, AC 13 HP 1, Passive Perception 13., Bloodied.</p><p>X2 Swarm of Zombie Limbs. Speed 30(c). AC 10, HP 22 Passive Perception 9[/spoiler]</p><p></p><p>Fun fact! In an alternate universe where I totally missed that Xian had killed the Ghoul, Ozzar would have been bleeding out thanks to a pack tactics bonus, while Malix would have been clawed and possibly paralyzed! [/GM]</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8914611, member: 53176"] Round 2 The Ghoul, still blazing with radiant flames, contorts its broken body in unnatural ways, dying a second death as Xian's rapier pierces it. The Clawfoot Zombie turns its attention towards the dwarf who dismounted its rider. While the dwarf readily blocks the rotting maw filled with teeth, the undead hunter uses its instincts and weight to pin the shield, while its decrepit claws find Ozzar behind it. 19 damage! Ripples in the mists form, much like shark fins breaching the surface of water. From below the cover, a swarm of decaying and disembodied limbs lash out at Yelisha and Vesile. Fortunately, they saw the dangers in time, and were able to dodge. [GM] Map: [ATTACH]273629[/ATTACH] [spoiler=Rolls] Clawfoot: Two hits! [url=http://roll.coyotecode.net/lookup.php?rollid=275578]Multi attack : 1D20+5 = [8]+5 = 13 1D20+5 = [13]+5 = 18 1D20+5 = [11]+5 = 16[/url] 19 damage ! [url=http://roll.coyotecode.net/lookup.php?rollid=275579]Claw damage: 1D8+3 = [5]+3 = 8 1D8+3 = [8]+3 = 11 [/url] Zombie Limb Swarms [url=http://roll.coyotecode.net/lookup.php?rollid=275577]Grasping Limbs attack.: 1D20+4 = [1]+4 = 5 2D6 = [5, 6] = 11 1D20+4 = [1]+4 = 5 2D6 = [2, 4] = 6[/url][/spoiler] [spoiler=Stats] Allies: Yelisha: Speed 30, AC 15 , HP ??, Passive Perception: 13, Vesile: Speed 30, AC 14, HP ??, Passive Perception: 13, Lazharis. Speed 30, AC: 14, HP: 15/15, Passive Perception: 15, Maladiel. Speed 30, AC: 12, HP: 13/13, Passive Perception: 14, Spells: 3/4. FBTG: 1/1. SP 2/2 Malix. Speed 30, AC: 17, HP: 17/17, Passive Perception: 15, Ki 2/2 Xian. Speed 30, AC: 13, HP: 15/15, Passive Perception: 13, Spells: 3/3 + D, BI: 3/3 Ozzar. Speed 25, AC 16: HP: 4/23, Passive Perception: 13, , SW: 1/1 Bloodied. Enemies: Ghoul. Speed 30, AC 12, HP 0, Passive Perception: 13, Dead. Clawfoot Zombie. Speed 40, AC 13 HP 1, Passive Perception 13., Bloodied. X2 Swarm of Zombie Limbs. Speed 30(c). AC 10, HP 22 Passive Perception 9[/spoiler] Fun fact! In an alternate universe where I totally missed that Xian had killed the Ghoul, Ozzar would have been bleeding out thanks to a pack tactics bonus, while Malix would have been clawed and possibly paralyzed! [/GM] [/QUOTE]
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