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The MST3K Monster Manual Preview #1: The Mole People
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<blockquote data-quote="demiurge1138" data-source="post: 1414142" data-attributes="member: 7451"><p>If you wanted to know, their names are Jerry and Sylvia.</p><p></p><p><strong>Mole Person</strong></p><p>From the movie <em>The Mole People</em></p><p><strong>Medium Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 2d8+2 (11 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 30ft (6 squares), burrow 10ft</p><p><strong>Armor Class:</strong> 15 (+5 natural), touch 10, flat-footed 15</p><p><strong>Base Attack/Grapple: </strong> +2/+5</p><p><strong>Attack:</strong> Claw +6 melee (1d6+3)</p><p><strong>Full Attack:</strong> 2 claws +6 melee (1d6+3)</p><p><strong>Space/Reach: </strong> 5ft/5ft</p><p><strong>Special Attacks:</strong> Rend 2d6+4</p><p><strong>Special Qualities:</strong> Darkvision 120ft, light blindness, low-light vision</p><p><strong>Saves:</strong> Fort +2, Ref +3, Will +3 </p><p><strong>Abilities:</strong> Str 16, Dex 10, Con 15, Int 8, Wis 10, Cha 8</p><p><strong>Skills:</strong> Listen +3, Spot +4*</p><p><strong>Feats:</strong> Weapon Focus (claw)</p><p><strong>Environment: </strong> Underground</p><p><strong>Organization:</strong> Pair, squad (3-8) or colony (20-80 plus 50% non-combatants)</p><p><strong>Challenge Rating: </strong> 1</p><p><strong>Treasure:</strong> Half standard</p><p><strong>Alignment:</strong> Usually lawful neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +2</p><p></p><p><em>You see a teeming mass of humanoids, each of them lumpy and hunchbacked, with bulging red eyes, beak-like mouths and massive claws well suited for digging through earth or cleaving through flesh.</em></p><p></p><p>The mole people are a subterranean race commonly exploited by evil underground humanoids such as drow and derro.</p><p></p><p>A mole person would probably stand about 7 feet tall if they could stand fully erect, but their perpetual stoop lowers their height to about 6 feet. They are peaceful creatures by nature, feeding on mushrooms and using their claws only for burrowing and defense, but they are often enslaved and used as soldiers. </p><p></p><p><strong>Combat</strong></p><p>Mole people have a very simple strategy when fighting; slash at it until it stops moving. If presented with bright light, they will usually flee.</p><p></p><p><strong>Light Blindness (Ex):</strong> Abrupt exposure to bright light (such as sunlight, or a daylight spell) blinds a mole person for 1 round. On subsequent rounds, they are dazzled while operating in bright light.</p><p></p><p><strong>Rend (Ex):</strong> A mole person that hits an opponent with both claws latches on and tears the flesh, dealing an extra 2d6+4 points of damage.</p><p></p><p><strong>Skills: </strong> The keen eyes of a mole person grant them a +8 bonus to all Spot checks made with darkvision or low-light vision. </p><p></p><p>I post the mole people specifically for two reasons; firstly, I love these guys. Secondly, should their CR be one higher? They don't have much hit-point or AC wise, but the rend is pretty powerful for a CR 1.</p><p></p><p>What do you think, sirs?</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1414142, member: 7451"] If you wanted to know, their names are Jerry and Sylvia. [B]Mole Person[/B] From the movie [I]The Mole People[/I] [B]Medium Monstrous Humanoid[/B] [B]Hit Dice:[/B] 2d8+2 (11 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 30ft (6 squares), burrow 10ft [B]Armor Class:[/B] 15 (+5 natural), touch 10, flat-footed 15 [B]Base Attack/Grapple: [/B] +2/+5 [B]Attack:[/B] Claw +6 melee (1d6+3) [B]Full Attack:[/B] 2 claws +6 melee (1d6+3) [B]Space/Reach: [/B] 5ft/5ft [B]Special Attacks:[/B] Rend 2d6+4 [B]Special Qualities:[/B] Darkvision 120ft, light blindness, low-light vision [B]Saves:[/B] Fort +2, Ref +3, Will +3 [B]Abilities:[/B] Str 16, Dex 10, Con 15, Int 8, Wis 10, Cha 8 [B]Skills:[/B] Listen +3, Spot +4* [B]Feats:[/B] Weapon Focus (claw) [B]Environment: [/B] Underground [B]Organization:[/B] Pair, squad (3-8) or colony (20-80 plus 50% non-combatants) [B]Challenge Rating: [/B] 1 [B]Treasure:[/B] Half standard [B]Alignment:[/B] Usually lawful neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +2 [I]You see a teeming mass of humanoids, each of them lumpy and hunchbacked, with bulging red eyes, beak-like mouths and massive claws well suited for digging through earth or cleaving through flesh.[/I] The mole people are a subterranean race commonly exploited by evil underground humanoids such as drow and derro. A mole person would probably stand about 7 feet tall if they could stand fully erect, but their perpetual stoop lowers their height to about 6 feet. They are peaceful creatures by nature, feeding on mushrooms and using their claws only for burrowing and defense, but they are often enslaved and used as soldiers. [B]Combat[/B] Mole people have a very simple strategy when fighting; slash at it until it stops moving. If presented with bright light, they will usually flee. [B]Light Blindness (Ex):[/B] Abrupt exposure to bright light (such as sunlight, or a daylight spell) blinds a mole person for 1 round. On subsequent rounds, they are dazzled while operating in bright light. [B]Rend (Ex):[/B] A mole person that hits an opponent with both claws latches on and tears the flesh, dealing an extra 2d6+4 points of damage. [B]Skills: [/B] The keen eyes of a mole person grant them a +8 bonus to all Spot checks made with darkvision or low-light vision. I post the mole people specifically for two reasons; firstly, I love these guys. Secondly, should their CR be one higher? They don't have much hit-point or AC wise, but the rend is pretty powerful for a CR 1. What do you think, sirs? Demiurge out. [/QUOTE]
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