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General Tabletop Discussion
*Dungeons & Dragons
The multiclass cleric-cleric (aka the follower of two gods)
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<blockquote data-quote="CapnZapp" data-source="post: 6970483" data-attributes="member: 12731"><p>I wouldn't automatically assume each god needs a new cleric class progression. </p><p></p><p>As you say, mechanically it's a disaster power-wise. </p><p></p><p>Instead, I'd ask the player first to identify the respective domain for his two gods. </p><p></p><p>If both gods can be represented by the same domain, you're done. Simply keep progressing as a Cleric (a single-cleric cleric that is).</p><p></p><p>If the player ends up pointing to two domains, your next step should be based on how much powergaming is a concern in your group, and on how much of a minmaxer the player is.</p><p></p><p>If he is, you should mix and match domain spells and powers yourself, creating a new domain out of the two existing ones.</p><p></p><p>If he isn't, but still is reasonably well-versed with the mechanics of the game, you can ask him to do this mixing himself, also ending up with a new domain.</p><p></p><p>If power abuse is not a thing at all, simply grant him both domains. You could ask him to only manifest powers from one domain per day, but you could also simply trust his roleplaying will limit whatever power-up there is to be had.</p><p></p><p>I would recommend against using the cleric-cleric multiclass as a first option. I'd only use it if I knew the game was more of an one-off than a long campaign. (That is, if the character will be retreated before, say, level 9, the difference between having high-level spells and not having them will be small enough to probably not matter)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6970483, member: 12731"] I wouldn't automatically assume each god needs a new cleric class progression. As you say, mechanically it's a disaster power-wise. Instead, I'd ask the player first to identify the respective domain for his two gods. If both gods can be represented by the same domain, you're done. Simply keep progressing as a Cleric (a single-cleric cleric that is). If the player ends up pointing to two domains, your next step should be based on how much powergaming is a concern in your group, and on how much of a minmaxer the player is. If he is, you should mix and match domain spells and powers yourself, creating a new domain out of the two existing ones. If he isn't, but still is reasonably well-versed with the mechanics of the game, you can ask him to do this mixing himself, also ending up with a new domain. If power abuse is not a thing at all, simply grant him both domains. You could ask him to only manifest powers from one domain per day, but you could also simply trust his roleplaying will limit whatever power-up there is to be had. I would recommend against using the cleric-cleric multiclass as a first option. I'd only use it if I knew the game was more of an one-off than a long campaign. (That is, if the character will be retreated before, say, level 9, the difference between having high-level spells and not having them will be small enough to probably not matter) [/QUOTE]
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The multiclass cleric-cleric (aka the follower of two gods)
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