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The Multiclass Question
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<blockquote data-quote="Nel" data-source="post: 3044224" data-attributes="member: 44172"><p>Before talking about the subject in itself I would like to say that I disagree with you on a very important point: multiclassing isn't better than monoclassing, it can be better with the right combinations.</p><p>It's very different.</p><p>Of course to change rules is a lot easier than changing the players' taste for powergaming, but it is nonetheless a part of the equation.</p><p></p><p>Now onto the hot stuff.</p><p></p><p>1)It always seemed highly illogical to me that characters had to train for years to get their first level in their first class but that they could take another one by the time they level up (unless it take years too). Did they gain some special "train easier" ability with their first level ?</p><p>Let's be serious, it takes years to train a fighter, a wizard or a cleric.</p><p></p><p>The rules that allow a character to start as a biclassed apprentice seems the more apt to me to base something upon, but then how play the progression in another class after the first levels ? With ability score based limitation ?</p><p>Not only will it frustrate people to be unable to do what they want but it will also blast the possibility to make crappy characters (some people like flavor rather than power).</p><p></p><p>Example: a good (imo) idea would be to remake the core character classes so that they are interconnecting with each other and are coherent as a whole, then to allow characters to "drift" from their first class to the new one through those that are in-between.</p><p>One class by level of course.</p><p>Advantage: the modification is progressive and allow some measure of control over the players' choices</p><p>Drawback: depending of what the player want to do it can be really slow and frustrating</p><p></p><p>It's the first thing to balance, not allow everything but not frustrate players.</p><p></p><p>2)The differences between races is somewhat of another problem. Without considering game balance I don't see why humans and/or half-elves should gain an advantage over the other races. Elves and dwarves do not learn slower than them, half-orcs do not train less. It would be higly illogical.</p><p>But when you consider game balance then yes they should have some generic advantage, because they do not have a specific advantage.</p><p>But I will not say more about the subject, as I have a bad opinion about Wizards' choice of core races I'm not really kind-hearted (or even fully realistic) when I talk about them.</p><p></p><p>3)Of course a multiclassed character's power should be the same as a soloclassed same overall level character's one.</p><p>But there it is not about multiclassing anymore, it is about power inside class/level.</p><p>To create a really really well balanced multiclass system then the levels have to be balanced inside the class and from one class to the other.</p><p>Do you really think that the level of wizard that allow the character to use Acid Arrow is as powerful as the one that allow him to use Wish ?</p><p></p><p>Do not get me wrong, it doesn't mean that a 20th level wizard shouldn't be more powerfull than four 5th level wizards, but (imo) it should come from the high diversity that allow him his feats and the good combination of little tricks rather than the sheer power of its class.</p><p>Or, broadly speaking, a character's power should come from the player and not from the system if the system is healthy in itself.</p></blockquote><p></p>
[QUOTE="Nel, post: 3044224, member: 44172"] Before talking about the subject in itself I would like to say that I disagree with you on a very important point: multiclassing isn't better than monoclassing, it can be better with the right combinations. It's very different. Of course to change rules is a lot easier than changing the players' taste for powergaming, but it is nonetheless a part of the equation. Now onto the hot stuff. 1)It always seemed highly illogical to me that characters had to train for years to get their first level in their first class but that they could take another one by the time they level up (unless it take years too). Did they gain some special "train easier" ability with their first level ? Let's be serious, it takes years to train a fighter, a wizard or a cleric. The rules that allow a character to start as a biclassed apprentice seems the more apt to me to base something upon, but then how play the progression in another class after the first levels ? With ability score based limitation ? Not only will it frustrate people to be unable to do what they want but it will also blast the possibility to make crappy characters (some people like flavor rather than power). Example: a good (imo) idea would be to remake the core character classes so that they are interconnecting with each other and are coherent as a whole, then to allow characters to "drift" from their first class to the new one through those that are in-between. One class by level of course. Advantage: the modification is progressive and allow some measure of control over the players' choices Drawback: depending of what the player want to do it can be really slow and frustrating It's the first thing to balance, not allow everything but not frustrate players. 2)The differences between races is somewhat of another problem. Without considering game balance I don't see why humans and/or half-elves should gain an advantage over the other races. Elves and dwarves do not learn slower than them, half-orcs do not train less. It would be higly illogical. But when you consider game balance then yes they should have some generic advantage, because they do not have a specific advantage. But I will not say more about the subject, as I have a bad opinion about Wizards' choice of core races I'm not really kind-hearted (or even fully realistic) when I talk about them. 3)Of course a multiclassed character's power should be the same as a soloclassed same overall level character's one. But there it is not about multiclassing anymore, it is about power inside class/level. To create a really really well balanced multiclass system then the levels have to be balanced inside the class and from one class to the other. Do you really think that the level of wizard that allow the character to use Acid Arrow is as powerful as the one that allow him to use Wish ? Do not get me wrong, it doesn't mean that a 20th level wizard shouldn't be more powerfull than four 5th level wizards, but (imo) it should come from the high diversity that allow him his feats and the good combination of little tricks rather than the sheer power of its class. Or, broadly speaking, a character's power should come from the player and not from the system if the system is healthy in itself. [/QUOTE]
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