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The Multiclass Question
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<blockquote data-quote="Machiavelli" data-source="post: 3044831" data-attributes="member: 40964"><p>I don't know how to answer your questions, Airwalker. I CAN agree with you, though, that to satisfy the spirit, or the role-playing aspects, of acchieving a class' 1st level, SOMETHING has to change.</p><p></p><p>Personally, I don't multiclass just at will. My DM may be following the rules and be perfactly happy to let me take Ftr4/Wiz3/Rog3/Mnk4/Brb3/War4, but my own set of personal rules for multiclassing follows the RAW and then imposes many more restrictions:</p><p></p><p>>Barbarian must be taken at first level, or else the character must be chaotic alignment and constantly rebelling against that social restrictions placed upon him while adventuring; dedicated role-playing for at least 3 levels, or basically sucking at life as another class (maybe a half-orc wizard), moreso than set rules, allows players to multiclass into 1st-level Barbarian, but otherwise it's impossible. There's very little to replace being raised by a pack of wolves or something worse (like half-orcs!)</p><p>>1st-level Bard has to at least have a few levels of Perform in their preffered instrument, and practice in the off-hours. Some spell-casting smarts of any sort are also a must, if only some ranks in Use Magic Device and Knowledge:Arcana, but preferably actual arcane spellcasting.</p><p>>Cleric must be taken at first level, unless your god basically smacks you down on the road and fills you with an urgent mission to serve him. Depending on your god, this may not need to be so dramatic. A druid becoming a Cleric of Obad-Hai makes some sense if he/she spends some time hanging out with and being proselatyzed by another devoted Obad-Hai follower. A non-caster, though, pretty much has to undergo the Saul-to-Paul conversion (see: Bible), even if the result is a reluctant follower who makes poor choices for Cleric spells to cast and such.</p><p>>Druid is an easy 1st-level. Don't kill non-senscient things unnecesarily just because you can, and be sure to spend alot of time hanging out alone in the natural world. If you've been dungeon-crawling for the past 2 level progressions, you will NOT emerge a druid.</p><p>>Fighter, again, must be taken at 1st level to be taken at all, with a big exception: if your character, regardless of class, gains approximately half of his/her XP wielding a weapon (not spells, not psionic abilities, not non-combat RP rewards from the DM) while working toward gaining that Fighter level: nothing provides better combat training than surviving real combat.</p><p>>Monk is another that MUST be taken at 1st level. Been to a monestary for umpteen years of meditation and rigorous maintenance of your corporeal form? No? Then you're not a monk, sorry.</p><p>>Paladin is another easy one to pick up later than 1st level; you just have to be able to ride a horse, meet the alignment restriction, and do the half-XP in combat thing the fighter does. It helps to first be a Cleric, though; it helps alot.</p><p>>Ranger, ranger, ranger... I don't have a solid grasp on what the ranger is actually supposed to BE, and I've never played one because of that ambiguity.</p><p>>Rogue requires that you put ranks into every one of the rogue's class skills, then be sure to make use of each of them (well, the important ones) at least once in a non-cheesy manner, to take that 1st level later in your progression.</p><p>>1st-level Sorcerer is no biggie: your innate magical talent has simply been supressed and ignored in the midst of your dedication to training for years in another class; but that 1st Sorcerer level has to be taken before the age of 25 or so (or equivalent non-human age), or you've just plain missed the boat.</p><p>>Swashbuckler is like Rogue: you have to kill something with your rapier and use all of your important Swashbuckler class skills (as well as putting ranks in them), then you're set.</p><p>>To have ANY warmage levels requires that your very 1st level be Warmage, because you grew up in a War College.</p><p>>Wizard is a post-1st-level multiclass no-no: you're restricted, just like the warmage, by the ridiculous amount of formal education (or years of seclusion and intense study) needed.</p><p></p><p>Also, you may NEVER take an XP penalty from multicalssing. If by the RAW you would, then you're not allowed to do whatever it is you're doing. Try something else. Prestige classes count as base classes for this. Only racial paragon classes, bloodlines, and such are immune to this restriction.</p><p></p><p>It's harsh, but it makes my characters SOOOO much more internally consistent. The combinations I derive are really very satisfying from a role-playing perspective.</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 3044831, member: 40964"] I don't know how to answer your questions, Airwalker. I CAN agree with you, though, that to satisfy the spirit, or the role-playing aspects, of acchieving a class' 1st level, SOMETHING has to change. Personally, I don't multiclass just at will. My DM may be following the rules and be perfactly happy to let me take Ftr4/Wiz3/Rog3/Mnk4/Brb3/War4, but my own set of personal rules for multiclassing follows the RAW and then imposes many more restrictions: >Barbarian must be taken at first level, or else the character must be chaotic alignment and constantly rebelling against that social restrictions placed upon him while adventuring; dedicated role-playing for at least 3 levels, or basically sucking at life as another class (maybe a half-orc wizard), moreso than set rules, allows players to multiclass into 1st-level Barbarian, but otherwise it's impossible. There's very little to replace being raised by a pack of wolves or something worse (like half-orcs!) >1st-level Bard has to at least have a few levels of Perform in their preffered instrument, and practice in the off-hours. Some spell-casting smarts of any sort are also a must, if only some ranks in Use Magic Device and Knowledge:Arcana, but preferably actual arcane spellcasting. >Cleric must be taken at first level, unless your god basically smacks you down on the road and fills you with an urgent mission to serve him. Depending on your god, this may not need to be so dramatic. A druid becoming a Cleric of Obad-Hai makes some sense if he/she spends some time hanging out with and being proselatyzed by another devoted Obad-Hai follower. A non-caster, though, pretty much has to undergo the Saul-to-Paul conversion (see: Bible), even if the result is a reluctant follower who makes poor choices for Cleric spells to cast and such. >Druid is an easy 1st-level. Don't kill non-senscient things unnecesarily just because you can, and be sure to spend alot of time hanging out alone in the natural world. If you've been dungeon-crawling for the past 2 level progressions, you will NOT emerge a druid. >Fighter, again, must be taken at 1st level to be taken at all, with a big exception: if your character, regardless of class, gains approximately half of his/her XP wielding a weapon (not spells, not psionic abilities, not non-combat RP rewards from the DM) while working toward gaining that Fighter level: nothing provides better combat training than surviving real combat. >Monk is another that MUST be taken at 1st level. Been to a monestary for umpteen years of meditation and rigorous maintenance of your corporeal form? No? Then you're not a monk, sorry. >Paladin is another easy one to pick up later than 1st level; you just have to be able to ride a horse, meet the alignment restriction, and do the half-XP in combat thing the fighter does. It helps to first be a Cleric, though; it helps alot. >Ranger, ranger, ranger... I don't have a solid grasp on what the ranger is actually supposed to BE, and I've never played one because of that ambiguity. >Rogue requires that you put ranks into every one of the rogue's class skills, then be sure to make use of each of them (well, the important ones) at least once in a non-cheesy manner, to take that 1st level later in your progression. >1st-level Sorcerer is no biggie: your innate magical talent has simply been supressed and ignored in the midst of your dedication to training for years in another class; but that 1st Sorcerer level has to be taken before the age of 25 or so (or equivalent non-human age), or you've just plain missed the boat. >Swashbuckler is like Rogue: you have to kill something with your rapier and use all of your important Swashbuckler class skills (as well as putting ranks in them), then you're set. >To have ANY warmage levels requires that your very 1st level be Warmage, because you grew up in a War College. >Wizard is a post-1st-level multiclass no-no: you're restricted, just like the warmage, by the ridiculous amount of formal education (or years of seclusion and intense study) needed. Also, you may NEVER take an XP penalty from multicalssing. If by the RAW you would, then you're not allowed to do whatever it is you're doing. Try something else. Prestige classes count as base classes for this. Only racial paragon classes, bloodlines, and such are immune to this restriction. It's harsh, but it makes my characters SOOOO much more internally consistent. The combinations I derive are really very satisfying from a role-playing perspective. [/QUOTE]
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