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The Multiclass Question
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<blockquote data-quote="Thurbane" data-source="post: 3044880" data-attributes="member: 43273"><p>That's the houserule we use in our gaming group, and everyone is happy to abide by it.</p><p></p><p>I mean seriously, why would an illiterate barbarian from the frozen wastes suddenly up and become a wizard at 2nd level? I mean, according to the classic traditions of fantasy, most wizards are apprentices for <u>years</u> before even casting a humble cantrip. It's like the real world equivalent of a construction worker suddenly becoming a fully qualified psyhciatrist overnight, without ever having attended a university.</p><p></p><p>Here's my take on the base classes:</p><p></p><p>Barbarian: this is a class I would try to restrict to being a beginning class. A barbarian is forged by his upbringing in a harsh environment and a tribal society. Perhaps if there is another barbarian in the party, and he decides to take the player under his wing and show him the way of the wild warrior, it might work.</p><p></p><p>Bard: borderline, but I would let a character who may already have some ranks in perform become a bard, with a reasonable ingame reason behind it.</p><p></p><p>Cleric: I would let most characters multiclass as a cleric, the best explanation perhaps being that he has received a vision or portent guiding him down the path to enlightenment.</p><p></p><p>Druid: I'm inclined to restrict this to a starting class similarly to the barbarian, but then again it could also be considered to be more like what I described for the cleric.</p><p></p><p>Fighter: this is possibly the class I am most enclined to let people multiclass with. Every class uses weapons to some degree, so I don't think it's a huge stretch to see a character focus more on his martial ability.</p><p></p><p>Monk: along with the wizard, this is a class I am extremely hesitant to let people pick up later in their careers. In the classic tradition, this is a career that most would have begun as a child, and strived for long years under a patient master to gain even 1st level. Perhaps if there is an "in party" tutor, as per barbarian, it might be permissable.</p><p></p><p>Paladin: another borderline call...but perhaps with the same flavour as a cleric i.e. called to the class by a vision or portent from some LG deity or power.</p><p></p><p>Ranger: I am hesitant to let people simply pick up this class later in their career, but perhaps permissable for a character with a heavy outdoors/wilderness backround, such as a druid or barbarian.</p><p></p><p>Rogue: I think that, after fighter, rogue is the class I can most readily accept as a multiclass option. True, most rogues have honed their skills after years apprenticed to a guild, but I don't think it's too unrealistic for an experienced adventurer to focus on his stealth skills.</p><p></p><p>Sorcerer: this can be a viable multiclass option, as a sorcerers magic springs from a reserve within rather than poring over musty tomes for years and years. Perhaps his magical talent was dormant and only surfaces later in his career.</p><p></p><p>Wizard: as noted under monk, this is a class with a background heavily rooted in apprenticeship and years of study. As per barbarian and monk, perhaps if the character has an "in paty" master to study under...</p><p></p><p>In short, I will allow multiclass combos so long as it makes a modicum of sense in terms of character storyline.</p><p></p><p>Another option for multiclassing might be to treat all classes other than initial class(es) as prestige classes, with entry requirements. Perhaps if a fighter has invested ranks in spellcraft and concentration, he might be able to pick up the basics of wizardry.</p></blockquote><p></p>
[QUOTE="Thurbane, post: 3044880, member: 43273"] That's the houserule we use in our gaming group, and everyone is happy to abide by it. I mean seriously, why would an illiterate barbarian from the frozen wastes suddenly up and become a wizard at 2nd level? I mean, according to the classic traditions of fantasy, most wizards are apprentices for [u]years[/u] before even casting a humble cantrip. It's like the real world equivalent of a construction worker suddenly becoming a fully qualified psyhciatrist overnight, without ever having attended a university. Here's my take on the base classes: Barbarian: this is a class I would try to restrict to being a beginning class. A barbarian is forged by his upbringing in a harsh environment and a tribal society. Perhaps if there is another barbarian in the party, and he decides to take the player under his wing and show him the way of the wild warrior, it might work. Bard: borderline, but I would let a character who may already have some ranks in perform become a bard, with a reasonable ingame reason behind it. Cleric: I would let most characters multiclass as a cleric, the best explanation perhaps being that he has received a vision or portent guiding him down the path to enlightenment. Druid: I'm inclined to restrict this to a starting class similarly to the barbarian, but then again it could also be considered to be more like what I described for the cleric. Fighter: this is possibly the class I am most enclined to let people multiclass with. Every class uses weapons to some degree, so I don't think it's a huge stretch to see a character focus more on his martial ability. Monk: along with the wizard, this is a class I am extremely hesitant to let people pick up later in their careers. In the classic tradition, this is a career that most would have begun as a child, and strived for long years under a patient master to gain even 1st level. Perhaps if there is an "in party" tutor, as per barbarian, it might be permissable. Paladin: another borderline call...but perhaps with the same flavour as a cleric i.e. called to the class by a vision or portent from some LG deity or power. Ranger: I am hesitant to let people simply pick up this class later in their career, but perhaps permissable for a character with a heavy outdoors/wilderness backround, such as a druid or barbarian. Rogue: I think that, after fighter, rogue is the class I can most readily accept as a multiclass option. True, most rogues have honed their skills after years apprenticed to a guild, but I don't think it's too unrealistic for an experienced adventurer to focus on his stealth skills. Sorcerer: this can be a viable multiclass option, as a sorcerers magic springs from a reserve within rather than poring over musty tomes for years and years. Perhaps his magical talent was dormant and only surfaces later in his career. Wizard: as noted under monk, this is a class with a background heavily rooted in apprenticeship and years of study. As per barbarian and monk, perhaps if the character has an "in paty" master to study under... In short, I will allow multiclass combos so long as it makes a modicum of sense in terms of character storyline. Another option for multiclassing might be to treat all classes other than initial class(es) as prestige classes, with entry requirements. Perhaps if a fighter has invested ranks in spellcraft and concentration, he might be able to pick up the basics of wizardry. [/QUOTE]
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