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The Multiclass Question
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3045157" data-attributes="member: 20805"><p>First off, I will have to state that I do not see anything wrong with multi-classing. To me its one of the best aspects of 3.x</p><p> Sure, a combination of classes can have lots of kewl stuff... but then again so can a single class. Take your example up to 8th level... he is now 2nd level across 4 classes. Disables traps as a 2nd level Rogue, Tracks as a 4th level Ranger, has a couple tricks up his sleeve in combat {Rage 1/day}...</p><p> Compare 8th level fighter... how many feats give him kewl stuff?</p><p></p><p>But... guess what. Its apples and oranges. Since 3.x is relatively balanced the power of the character ends up to be about the same.</p><p> {of course, through in 3rd party splat fests and things get out of whack.. which is why the DM has the right to not allow classes, feats, etc...}</p><p></p><p>Anyway, IMHO the two following rules need to be strictly applied:</p><p> - RP reason for addition of any level, PrC's included..possibly to include training time and/or other costs to gain a new class</p><p> - Enforce the XP cost for off-kilter multi-class combinations..meaning a class dipper could end up advancing slower than the rest of the party.</p><p> - Adjust favored classes to fit the setting. I have worked up an entire alt-race system for my Eberron campaign that changes who is good at what. I am looking forward to seeing how it works out in play <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A while back there was a discussion about how people viewed multi-class, and I think the distinction is important here. I view classes as packages of abilities that come with a suggested RP template. Others view classes as a role-playing stereotype that come with some ablities to support it.</p><p> Because of my view, I see nothing wrong with a Ranger 2, Fighter 2, Bard, 2 DwS 2, Rogue 1 .... which is good because thats my longest running 3.x character <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ...but I refer to him normally as my Wood Elf Calvary Scout... which is exactly what he does.</p><p></p><p>Anyway.. back to your regularly scheduled thread <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3045157, member: 20805"] First off, I will have to state that I do not see anything wrong with multi-classing. To me its one of the best aspects of 3.x Sure, a combination of classes can have lots of kewl stuff... but then again so can a single class. Take your example up to 8th level... he is now 2nd level across 4 classes. Disables traps as a 2nd level Rogue, Tracks as a 4th level Ranger, has a couple tricks up his sleeve in combat {Rage 1/day}... Compare 8th level fighter... how many feats give him kewl stuff? But... guess what. Its apples and oranges. Since 3.x is relatively balanced the power of the character ends up to be about the same. {of course, through in 3rd party splat fests and things get out of whack.. which is why the DM has the right to not allow classes, feats, etc...} Anyway, IMHO the two following rules need to be strictly applied: - RP reason for addition of any level, PrC's included..possibly to include training time and/or other costs to gain a new class - Enforce the XP cost for off-kilter multi-class combinations..meaning a class dipper could end up advancing slower than the rest of the party. - Adjust favored classes to fit the setting. I have worked up an entire alt-race system for my Eberron campaign that changes who is good at what. I am looking forward to seeing how it works out in play :) A while back there was a discussion about how people viewed multi-class, and I think the distinction is important here. I view classes as packages of abilities that come with a suggested RP template. Others view classes as a role-playing stereotype that come with some ablities to support it. Because of my view, I see nothing wrong with a Ranger 2, Fighter 2, Bard, 2 DwS 2, Rogue 1 .... which is good because thats my longest running 3.x character :) ...but I refer to him normally as my Wood Elf Calvary Scout... which is exactly what he does. Anyway.. back to your regularly scheduled thread :lol: [/QUOTE]
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