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General Tabletop Discussion
*Pathfinder & Starfinder
The Multiclass Question
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<blockquote data-quote="Tequila Sunrise" data-source="post: 3045351" data-attributes="member: 40398"><p>Though it would probably be taken as heavy handed by your players, a DM could flat out say 'no more than x classes and/or prestiges'. I've considered this, though never implemented it due to the aforementioned probability.</p><p></p><p>Yes, hummins and half hummins should be better multiclassers, but only marginally. I've considered ruling that any second class which a character takes, unless it be a favored class, applies the 20% XP penalty regardless of a character 'building their levels evenly'. I've often thought that the game designers underestimated the mathematical and logistical planning that so many players will do in order to build levels evenly in order to get the uber-build that they want without that 20% penalty.</p><p></p><p>Overall I think the best way to deal with multiclassing is thru DM judgement; generally a character shouldn't be allowed to pick up a new class just because it suits them. My only exception to this guideline is sorcerers and favored souls, for obvious reasons. All other classes I consider to be 'trained' classes, even rogues, bards, barbs and the like. I don't have a problem with a character who 'looks over another's shoulder' in order to pick up a new class (I forget where those words are used in PHB); I know it's not entirely realistic but I rationalize it by figuring that being in life-and-death situations regularly is a great motivator to learn new skills.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 3045351, member: 40398"] Though it would probably be taken as heavy handed by your players, a DM could flat out say 'no more than x classes and/or prestiges'. I've considered this, though never implemented it due to the aforementioned probability. Yes, hummins and half hummins should be better multiclassers, but only marginally. I've considered ruling that any second class which a character takes, unless it be a favored class, applies the 20% XP penalty regardless of a character 'building their levels evenly'. I've often thought that the game designers underestimated the mathematical and logistical planning that so many players will do in order to build levels evenly in order to get the uber-build that they want without that 20% penalty. Overall I think the best way to deal with multiclassing is thru DM judgement; generally a character shouldn't be allowed to pick up a new class just because it suits them. My only exception to this guideline is sorcerers and favored souls, for obvious reasons. All other classes I consider to be 'trained' classes, even rogues, bards, barbs and the like. I don't have a problem with a character who 'looks over another's shoulder' in order to pick up a new class (I forget where those words are used in PHB); I know it's not entirely realistic but I rationalize it by figuring that being in life-and-death situations regularly is a great motivator to learn new skills. [/QUOTE]
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