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The Multiclass Question
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<blockquote data-quote="Tequila Sunrise" data-source="post: 3045365" data-attributes="member: 40398"><p>This is why I said 'in an ideal campaign...' because I know that the majority of gamers feel like you feel.</p><p></p><p>Or maybe I'm just in the minority for valuing versatility (feats +++) over raw power (rage, smite evil), and this is the way it should be. However, I still feel that fighters, being the most populous soldiers/guards of the NPC world, should also be the most populous in the PC world. In this situation, I just don't buy the 'adventurers are what they are because they are DIFFERENT...' argument.</p><p></p><p>Sorry Airwalker, major tangent!</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 3045365, member: 40398"] This is why I said 'in an ideal campaign...' because I know that the majority of gamers feel like you feel. Or maybe I'm just in the minority for valuing versatility (feats +++) over raw power (rage, smite evil), and this is the way it should be. However, I still feel that fighters, being the most populous soldiers/guards of the NPC world, should also be the most populous in the PC world. In this situation, I just don't buy the 'adventurers are what they are because they are DIFFERENT...' argument. Sorry Airwalker, major tangent! [/QUOTE]
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