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The Multiclass Question
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<blockquote data-quote="airwalkrr" data-source="post: 3046824" data-attributes="member: 12460"><p>That's like saying a wizard with weapon focus (quarterstaff) is weaker than the wizard with spell focus (evocation). It's easy to build a character that is intentionally underpowered so this proves nothing.</p><p></p><p>My exposition focused on classes that fill similar roles in the party. In other words, classes that have synergy with each other. The problem is that classes have too much synergy with each other to the point where a mutt of four classes has more options and abilities than a character of only one class. Compare a Bbn5/Ftr5/Rgr5/Rog5 to a Bbn20, Ftr20, Rgr20, or Rog20. The character can fight as well as any of them. There is not an appreciable difference between a BAB of 18 and 20. Not getting greater rage isn't going to cripple this character, he has +3d6 sneak attack, weapon focus, and weapon specialization to make up for that. Not having DR doesn't really hurt, he has evasion and great saving throws. I could go on but it would take all night.</p><p></p><p>But the Bbn5/Ftr5/Rgr5/Rog5 isn't even the biggest problem. The Bbn2/Clr1/Ftr4/hexblade1/marshal2/Rgr2/Rog2/dervish1/duelist1/exotic weapon master1/frenzied berzerker1/occult slayer2 is a big problem. Maybe this build isn't even possible (I'd have to check the feats closely to be sure), but I have no doubt something close is. The character has almost as many classes as he has levels. He has INCREDIBLE saving throws, such that he doesn't need to worry about very many saving throws except Will and he has a marshal aura to enhance that. He can rage and frenzy to get +10 to his Strength 1/day and has the Luck domain to get rerolls and the travel domain to automatically escape unfavorable grapples. He has evasion AND mettle which means he won't often be taking much damage from spells. I mean, the only problem with playing this character is remembering to apply every single special ability he has.</p><p></p><p>I can go on and on. The point is, classes are front-loaded to the point that multiclassing is almost always advantageous. Obviously you can build a multiclass character that isn't TEH AWESUM!, but anyone can intentionally build a weak character. You don't have to try very hard to make a multiclass character that is better than a single class one though.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3046824, member: 12460"] That's like saying a wizard with weapon focus (quarterstaff) is weaker than the wizard with spell focus (evocation). It's easy to build a character that is intentionally underpowered so this proves nothing. My exposition focused on classes that fill similar roles in the party. In other words, classes that have synergy with each other. The problem is that classes have too much synergy with each other to the point where a mutt of four classes has more options and abilities than a character of only one class. Compare a Bbn5/Ftr5/Rgr5/Rog5 to a Bbn20, Ftr20, Rgr20, or Rog20. The character can fight as well as any of them. There is not an appreciable difference between a BAB of 18 and 20. Not getting greater rage isn't going to cripple this character, he has +3d6 sneak attack, weapon focus, and weapon specialization to make up for that. Not having DR doesn't really hurt, he has evasion and great saving throws. I could go on but it would take all night. But the Bbn5/Ftr5/Rgr5/Rog5 isn't even the biggest problem. The Bbn2/Clr1/Ftr4/hexblade1/marshal2/Rgr2/Rog2/dervish1/duelist1/exotic weapon master1/frenzied berzerker1/occult slayer2 is a big problem. Maybe this build isn't even possible (I'd have to check the feats closely to be sure), but I have no doubt something close is. The character has almost as many classes as he has levels. He has INCREDIBLE saving throws, such that he doesn't need to worry about very many saving throws except Will and he has a marshal aura to enhance that. He can rage and frenzy to get +10 to his Strength 1/day and has the Luck domain to get rerolls and the travel domain to automatically escape unfavorable grapples. He has evasion AND mettle which means he won't often be taking much damage from spells. I mean, the only problem with playing this character is remembering to apply every single special ability he has. I can go on and on. The point is, classes are front-loaded to the point that multiclassing is almost always advantageous. Obviously you can build a multiclass character that isn't TEH AWESUM!, but anyone can intentionally build a weak character. You don't have to try very hard to make a multiclass character that is better than a single class one though. [/QUOTE]
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