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The Multiclass Question
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<blockquote data-quote="airwalkrr" data-source="post: 3048115" data-attributes="member: 12460"><p>The more rope I give you...</p><p></p><p></p><p></p><p>I did not use only prestige classes. So focusing solely on that argument is setting up a straw man.</p><p></p><p></p><p></p><p>Well you made an error then. The Living Greyhawk campaign uses 3.5 rules. I believe it is also assumed, unless the OP states otherwise in his thread, that we are discussing the most current rules of the game. Please drop the 3.0 issue since this thread does not concern itself with 3.0 any more than it concerns itself with AD&D unless a useful comparison can be made. In this instance, we are talking about 3.5 versions of the classes and the old versions are irrelevent. And FYI, Divine Oracle has been updated in Complete Divine and it is completely legal for an arcane spellcaster to take it.</p><p></p><p></p><p></p><p>Granted. Some of the listed abilities are once a day, like the fatespinner's. The archmage is not so restricted. Regardless of the limitations on uses per day, I would gladly exchange my familiar benefits and a wizard bonus feat for the fatespinner benefits. As I have noted several times before, this may indeed simply be evidence that prestige classes are overpowered. I believe we agree on this issue however, so how about we drop it and focus on multiclassing base classes.</p><p></p><p></p><p></p><p>I provided this as an example with the caveat that it may simply be evidence that prestige classes are too powerful. You respond with "well your example is bad because prestige classes are too powerful." I don't see you making any point I haven't already made.</p><p></p><p></p><p></p><p>The fact that XP penalties "encourage" base classes to be balanced with each other is the reason I have avoided using examples that have XP penalties. My implication is that XP penalties are not penalizing enough, because a character can still be designed that avoids XP penalties with very little difficulty.</p><p></p><p></p><p></p><p>So a character can't use heavy or medium armor proficiency; the loss of two virtual feats. The multiclass character is still more powerful if he sticks to light armor. And if he is going with a mithral breastplate (as such a character will eventually do when he is high enough level), he isn't losing that much.</p><p></p><p>Now that I have addressed your concerns, I would like the thread to get back on topic once again. As the OP, I presume, for the purposes of this thread that multiclassing is overpowered. I do not wish to discuss whether you agree with this presumption on this thread anymore, although I would be happy to continue the debate in another thread if you wish to create one. I will not be addressing any more posters who snap back with arguments that multiclassing is balanced.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3048115, member: 12460"] The more rope I give you... I did not use only prestige classes. So focusing solely on that argument is setting up a straw man. Well you made an error then. The Living Greyhawk campaign uses 3.5 rules. I believe it is also assumed, unless the OP states otherwise in his thread, that we are discussing the most current rules of the game. Please drop the 3.0 issue since this thread does not concern itself with 3.0 any more than it concerns itself with AD&D unless a useful comparison can be made. In this instance, we are talking about 3.5 versions of the classes and the old versions are irrelevent. And FYI, Divine Oracle has been updated in Complete Divine and it is completely legal for an arcane spellcaster to take it. Granted. Some of the listed abilities are once a day, like the fatespinner's. The archmage is not so restricted. Regardless of the limitations on uses per day, I would gladly exchange my familiar benefits and a wizard bonus feat for the fatespinner benefits. As I have noted several times before, this may indeed simply be evidence that prestige classes are overpowered. I believe we agree on this issue however, so how about we drop it and focus on multiclassing base classes. I provided this as an example with the caveat that it may simply be evidence that prestige classes are too powerful. You respond with "well your example is bad because prestige classes are too powerful." I don't see you making any point I haven't already made. The fact that XP penalties "encourage" base classes to be balanced with each other is the reason I have avoided using examples that have XP penalties. My implication is that XP penalties are not penalizing enough, because a character can still be designed that avoids XP penalties with very little difficulty. So a character can't use heavy or medium armor proficiency; the loss of two virtual feats. The multiclass character is still more powerful if he sticks to light armor. And if he is going with a mithral breastplate (as such a character will eventually do when he is high enough level), he isn't losing that much. Now that I have addressed your concerns, I would like the thread to get back on topic once again. As the OP, I presume, for the purposes of this thread that multiclassing is overpowered. I do not wish to discuss whether you agree with this presumption on this thread anymore, although I would be happy to continue the debate in another thread if you wish to create one. I will not be addressing any more posters who snap back with arguments that multiclassing is balanced. [/QUOTE]
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