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<blockquote data-quote="Hussar" data-source="post: 6329788" data-attributes="member: 22779"><p>My only bitch about this is it forces all planar material to be vanilla. Everything that has anything to do with the planes has to fit within the Planescape model. And I think this is extremely stifling for creativity.</p><p></p><p>Imagine if all dragon lore, for all D&D, for all settings, had to follow Dragonlance lore. All dragons follow Paladine or Takhisis, and all draconic lore must never contradict anything from Dragonlance. It can add to Dragonlance lore, but never contradict. I think most people would be pretty unhappy.</p><p></p><p>But, this is what happened in 2e with Planescape. Every single planar element had to fit within Planescape and could never, ever contradict Planescape lore. Eladrin MUST be outer planar super-elves, Demons and Devils MUST be at war with each other, etc. etc. </p><p></p><p>I have absolutely no problem with Planescape fans getting support. I fully believe that they should. But, I've never understood why that must come at the cost of everyone else who plays the game. It's not like undead has to follow Ravenloft lore or dragons have to follow Dragonlance or any other game material must follow a single setting.</p><p></p><p>Why can't Planescape be its own self contained setting? Why does it have to be the default setting for all D&D, regardless of setting? Dragons are different in every single setting. Undead are different in every single setting. Heck, ORCS are different in every single setting. Why does every single outer planar critter have to follow Planescape lore? Why does the Blood War have to exist outside of the Planescape setting? Why are my Githyanki, Planescape Githyanki and not a thing on their own? </p><p></p><p>Please, for the love of gaming, keep Planescape as its own thing and leave your peanut butter out of my chocolate.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6329788, member: 22779"] My only bitch about this is it forces all planar material to be vanilla. Everything that has anything to do with the planes has to fit within the Planescape model. And I think this is extremely stifling for creativity. Imagine if all dragon lore, for all D&D, for all settings, had to follow Dragonlance lore. All dragons follow Paladine or Takhisis, and all draconic lore must never contradict anything from Dragonlance. It can add to Dragonlance lore, but never contradict. I think most people would be pretty unhappy. But, this is what happened in 2e with Planescape. Every single planar element had to fit within Planescape and could never, ever contradict Planescape lore. Eladrin MUST be outer planar super-elves, Demons and Devils MUST be at war with each other, etc. etc. I have absolutely no problem with Planescape fans getting support. I fully believe that they should. But, I've never understood why that must come at the cost of everyone else who plays the game. It's not like undead has to follow Ravenloft lore or dragons have to follow Dragonlance or any other game material must follow a single setting. Why can't Planescape be its own self contained setting? Why does it have to be the default setting for all D&D, regardless of setting? Dragons are different in every single setting. Undead are different in every single setting. Heck, ORCS are different in every single setting. Why does every single outer planar critter have to follow Planescape lore? Why does the Blood War have to exist outside of the Planescape setting? Why are my Githyanki, Planescape Githyanki and not a thing on their own? Please, for the love of gaming, keep Planescape as its own thing and leave your peanut butter out of my chocolate. [/QUOTE]
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