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<blockquote data-quote="Hussar" data-source="post: 6329848" data-attributes="member: 22779"><p>Fair enough. But, OTOH, we managed to define demons and devils long before the Blood War and Planescape. There's no particular reason for demons and devils to be at war. Nothing in the Great Wheel implies that at all. Yugoloth in Planescape are mercenaries in the Blood War. Daemons in the 1e Field Folio and Monster Manual 2 mention nothing about being mercenaries. Just that Yugoloths/Daemons inhabit a certain region of the planes and some of them serve Lloth. We can have four evil Elemental Princes detailed in the Fiend Folio, without a single mention of how this intersects with Planescape or planar lore. On and on.</p><p></p><p>There is absolutely no reason that Planescape cannot be like every other setting. Self contained with its own lore and its own take on D&D. Specific settings can piggyback on that setting, or they can do their own thing. Great. Eberron can have its own cosmology, completely decoupled from anything planar. Forgotten Realms can embrace Planescape lore. Also fantastic.</p><p></p><p>The only thing I want is the choice. Granted, I'll just do what I always do and completely ignore the listed canon and do my own thing. The only real problem is that if I buy any higher level modules that deal with the planes, I'm almost certainly going to have to strip out vast swaths of the adventure. Which I don't have to do for generic modules that don't deal with the planes.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6329848, member: 22779"] Fair enough. But, OTOH, we managed to define demons and devils long before the Blood War and Planescape. There's no particular reason for demons and devils to be at war. Nothing in the Great Wheel implies that at all. Yugoloth in Planescape are mercenaries in the Blood War. Daemons in the 1e Field Folio and Monster Manual 2 mention nothing about being mercenaries. Just that Yugoloths/Daemons inhabit a certain region of the planes and some of them serve Lloth. We can have four evil Elemental Princes detailed in the Fiend Folio, without a single mention of how this intersects with Planescape or planar lore. On and on. There is absolutely no reason that Planescape cannot be like every other setting. Self contained with its own lore and its own take on D&D. Specific settings can piggyback on that setting, or they can do their own thing. Great. Eberron can have its own cosmology, completely decoupled from anything planar. Forgotten Realms can embrace Planescape lore. Also fantastic. The only thing I want is the choice. Granted, I'll just do what I always do and completely ignore the listed canon and do my own thing. The only real problem is that if I buy any higher level modules that deal with the planes, I'm almost certainly going to have to strip out vast swaths of the adventure. Which I don't have to do for generic modules that don't deal with the planes. [/QUOTE]
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