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<blockquote data-quote="Neonchameleon" data-source="post: 6330267" data-attributes="member: 87792"><p>There are two separate things at play here - Planescape as Sigil, which I consider excellent (although not always a good match for D&D) and The Great Wheel. And the two did not always gel to the point that the Great Wheel meshed with Planescape as yet another odd philosophy. No one said the Dustmen were a good idea either. Except the other Dustmen.</p><p></p><p>With the Great Wheel cosmology things can't change - the Wheel is in balance and in symmetry. Breaking the symmetry is a bad thing. For that matter in Dragonlance or any other setting where Balance is King (Realms? - I seem to remember that's what started the Avatar Storm?) you have real problems changing things. The point of Dragonlance is to get back to Status Quo Ante. And it's explicit in the setting and mentioned by Paladine that the problem that caused the Cataclysm was that good held sway over the pendulum.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6330267, member: 87792"] There are two separate things at play here - Planescape as Sigil, which I consider excellent (although not always a good match for D&D) and The Great Wheel. And the two did not always gel to the point that the Great Wheel meshed with Planescape as yet another odd philosophy. No one said the Dustmen were a good idea either. Except the other Dustmen. With the Great Wheel cosmology things can't change - the Wheel is in balance and in symmetry. Breaking the symmetry is a bad thing. For that matter in Dragonlance or any other setting where Balance is King (Realms? - I seem to remember that's what started the Avatar Storm?) you have real problems changing things. The point of Dragonlance is to get back to Status Quo Ante. And it's explicit in the setting and mentioned by Paladine that the problem that caused the Cataclysm was that good held sway over the pendulum. [/QUOTE]
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