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<blockquote data-quote="Hussar" data-source="post: 6331602" data-attributes="member: 22779"><p>I'll admit, I lump the Blood War in with Planescape, mostly because they're not that far apart in time. MC 13 was in 91 and Planescape came out in 94. And, let's be honest here, Planescape took the Blood War idea and developed it much further than it was when first presented as a page long article in the Monstrous Compendium appendix. So, there is that.</p><p></p><p>But, at least you admit that the Blood War wasn't part of the Great Wheel as it was presented. It's something that was added on. And, then, it became part of Planescape did it not? </p><p></p><p>Why am I a "hater" for wanting the Great Wheel as presented in 1e or 3e core (note, not 3.5 e)? The planar presentations in both editions, sans supplements, is what I want. Is that an unreasonable request? Even in 4e, just in the first three books, is a planar presentation that I can get behind. Not because I'm enamoured to the 4e planes, but, because the planes are presented with virtually no meta-level flavour. I think later books expanded things, but, I actually wouldn't know. All I know of 4e planes is what's in the DMG 1 and MM1. Which presents a usable planar cosmology without a lot of detail.</p><p></p><p>Which is exactly what is presented in 1e or in 3e. A workable framework without a lot of intrusive canon material. Fantastic. In 1e Githyanki were dragon riding astral warriors with cool silver swords former slaves of Illithid and ruled by a lich queen. That's all I need. Great. I don't want more than that. Cool back story that is far enough back in history that it doesn't really impact how I use them now. </p><p></p><p>Again, I'm going to ask, is it really unreasonable to ask that the core presentations of the planes be a bare bones framework lacking a meta-game story linking all possible D&D worlds together featuring a massive current war between Law and Chaos with factions being able to reside in a planar city ruled by an uber-DMPC?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6331602, member: 22779"] I'll admit, I lump the Blood War in with Planescape, mostly because they're not that far apart in time. MC 13 was in 91 and Planescape came out in 94. And, let's be honest here, Planescape took the Blood War idea and developed it much further than it was when first presented as a page long article in the Monstrous Compendium appendix. So, there is that. But, at least you admit that the Blood War wasn't part of the Great Wheel as it was presented. It's something that was added on. And, then, it became part of Planescape did it not? Why am I a "hater" for wanting the Great Wheel as presented in 1e or 3e core (note, not 3.5 e)? The planar presentations in both editions, sans supplements, is what I want. Is that an unreasonable request? Even in 4e, just in the first three books, is a planar presentation that I can get behind. Not because I'm enamoured to the 4e planes, but, because the planes are presented with virtually no meta-level flavour. I think later books expanded things, but, I actually wouldn't know. All I know of 4e planes is what's in the DMG 1 and MM1. Which presents a usable planar cosmology without a lot of detail. Which is exactly what is presented in 1e or in 3e. A workable framework without a lot of intrusive canon material. Fantastic. In 1e Githyanki were dragon riding astral warriors with cool silver swords former slaves of Illithid and ruled by a lich queen. That's all I need. Great. I don't want more than that. Cool back story that is far enough back in history that it doesn't really impact how I use them now. Again, I'm going to ask, is it really unreasonable to ask that the core presentations of the planes be a bare bones framework lacking a meta-game story linking all possible D&D worlds together featuring a massive current war between Law and Chaos with factions being able to reside in a planar city ruled by an uber-DMPC? [/QUOTE]
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